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Topics - milon

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1
Off-Topic / Dwarf Fortress coming to Steam & Itch!
« on: March 28, 2019, 07:04:58 PM »
Good news! Dwarf Fortress is coming to Steam & Itch -- with graphics!

https://www.patreon.com/posts/25343688

Share the word!

2
Support / MOVED: Strange Wound in unstable
« on: August 09, 2018, 10:21:42 AM »

3
Off-Topic / Blizzard Entertainment freebies
« on: June 01, 2018, 07:03:24 AM »
I've got some freebie cards for Blizzard stuff.  What do you want?  I have:
  • Guest pass for WoW
  • Guest pass for Diablo III
  • Hero Jaina for Heroes of the Storm
  • Free card pack for Hearth Stone
Post what you're interested in, and I'll PM you the key.  Enjoy!

4
Outdated / [A17] Mod Announcements Thread
« on: May 25, 2017, 11:04:41 AM »
This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.



Rules
  • One post per mod
    If you've just updated your mod and have already posted, you can edit your announcement post if you wish.

  • Only the mod author may post a mod
    This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.

  • Only mod announcements in this thread
    Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.



To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

Quote
Z-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.



Older Versions
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0

5
General Discussion / MOVED: Your satanist propaganda.
« on: January 24, 2017, 01:18:31 PM »

6
General Discussion / MOVED: Permanent Colony's?
« on: January 24, 2017, 05:46:40 AM »

7
Mods / Want to see YOUR mod in RimWorld?
« on: January 13, 2017, 11:13:01 AM »
Attention all modders!
  • Have YOU created a mod?
  • Is it bug free?
  • Does it match the style of RimWorld?
  • Do you want it to officially be a part of RimWorld?   8)
If you answered Yes to all these questions, this thread is for YOU!  Ludeon is looking for great mods to include in RimWorld to make it a better experience for everyone.  What makes a mod great?  I'm glad you asked!  Tynan will tell you exactly what makes a mod a great candidate to become a part of RimWorld:


In each case, they're content additions to fill out the game without changing its core mechanics or breaking any fiction.

-New items. We have neurotrainers and artillery shells. You could add a special one-use item that does something cool, for the player to find in ancient tunnels or buy from traders?
-New GenSteps for map generation. Can you write a GenStep that generates a complex ancient temple underground? Or a devious pirate base?
-New incidents.
-New animals. I'd love to beef up the animal diversity in the existing biomes.
-New art description content. I wish there was more diversity in the writing there!

The best mods for RimWorld are ones that add new content without a lot of new systems or mechanics.  Does your mod fit?  Post a link to your mod with a quick description of what it is and why it should be included.

Here's the rules:
  • Only the mod's author can post. If that's not you, you can contact the mod author and encourage them to post here.
  • No discussion of mods or their merits - this thread is ONLY to suggest your mod to become a part of RimWorld
  • Any posts that violate the above rules will be silently deleted
That's it!  Now post!  ;D

(Yes, this is basically a repeat of the older thread.  So many people didn't actually read what it was about that the thread became useless.  We're trying again though!)

9
Support / MOVED: WHAT IS THE DEAL?? CAN ANYONE HELP WITH THIS?
« on: January 11, 2017, 02:36:11 PM »

10
General Discussion / MOVED: Caravan forming needs reworking.
« on: December 26, 2016, 10:41:40 AM »

12
General Discussion / MOVED: Self Care
« on: December 24, 2016, 09:59:39 AM »

13
Support / MOVED: huge animal sprites
« on: December 19, 2016, 02:15:51 PM »

14
Support / MOVED: Text box overlay issue.
« on: December 19, 2016, 04:48:28 AM »

15
Outdated / [A16] Mod Announcements Thread
« on: December 13, 2016, 09:47:46 AM »
This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.



Older Versions
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0



Rules
  • One post per mod
    If you've just updated your mod and have already posted, you can edit your announcement post if you wish.

  • Only the mod author may post a mod
    This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.

  • Only mod announcements in this thread
    Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.



To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

Quote
Z-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.

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