Your last meal was a human corpse, and that was five days ago. The plague has a grasp over everyone's lifeforce. All of your loved ones have died, all you can feel is pain, it's blistering cold, and it's been forever since you've been outdoors.
A colonist's life is a terrible one. At what point would you just end it all?
As a type of extreme break risk, suicide could be for a colonist who really can't take it anymore. It would be rare, and their mood would have to be low (possibly 0%) for a suicide to occur, but it could add as a bit of flare and spice to break risks. Of course, there are many ways to end one's life.
Cutting
In this mental state, a pawn will drop their weapon and equip a sharp melee one (e.g, knife), and proceed to cut themselves until they are downed or bleed to death. They also will resist arrest or medical care.
Electrocution
A colonist will "tinker" with a conduit or electronic device, resulting with an electrocution with most likely fatal burns. A tinkered conduit could also cause a small "Zzt."
Gunshot
Same with cutting, except the colonist will arm themselves with a small firearm (e.g, revolver) and aim for themselves, most likely in their head or torso.
Hanging
The colonist goes to a mature tree and "hang" themselves before eventually dying.
Burning
More probable with pyromaniacs, except they set themselves on fire and burn to death.
Poison
A more severe drug binge, where the colonist consumes as much of a drug, any drug, as quickly as possible. Perhaps neutroamine could become a poison if ingested in its pure form, killing the consumer.
Starvation
The colonist will refuse to eat until they die.
Those are just my suggestions for a mod, and they might be terrible, they may not.
A colonist's life is a terrible one. At what point would you just end it all?
As a type of extreme break risk, suicide could be for a colonist who really can't take it anymore. It would be rare, and their mood would have to be low (possibly 0%) for a suicide to occur, but it could add as a bit of flare and spice to break risks. Of course, there are many ways to end one's life.
Cutting
In this mental state, a pawn will drop their weapon and equip a sharp melee one (e.g, knife), and proceed to cut themselves until they are downed or bleed to death. They also will resist arrest or medical care.
Electrocution
A colonist will "tinker" with a conduit or electronic device, resulting with an electrocution with most likely fatal burns. A tinkered conduit could also cause a small "Zzt."
Gunshot
Same with cutting, except the colonist will arm themselves with a small firearm (e.g, revolver) and aim for themselves, most likely in their head or torso.
Hanging
The colonist goes to a mature tree and "hang" themselves before eventually dying.
Burning
More probable with pyromaniacs, except they set themselves on fire and burn to death.
Poison
A more severe drug binge, where the colonist consumes as much of a drug, any drug, as quickly as possible. Perhaps neutroamine could become a poison if ingested in its pure form, killing the consumer.
Starvation
The colonist will refuse to eat until they die.
Those are just my suggestions for a mod, and they might be terrible, they may not.