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Topics - Yeol

#1
I noticed that the same world creation seed does not recreate the same world anymore. The selection of proposed pawns are the same, but the geographical data (world and home section) are each time different with the same seed. I hope this problem will be adressed one day.



#2
I don't know if it was intentional, but graves do not anymore show the names of the person buried. I remember from previous versions of Rimworld that it did (Mod?), but now there is no name anymore, just a date and that it's a human corps buried there. I would like to see it "fixed", because for roleplaying it adds to the immersion; remembering the names of the fallen ones.
#3
[Version 1.0.1977]

Hello,

I just lost (again). I started a "naked brutality" game in "commitment" mode. With the first raid I got wounded, and got kidnapped. The kidnappers walked of the map, carrying "me" with them.

I hoped I would be able to continue the story, being captured in another village and being held imprisoned, with the goal to escape. Or at least that the game would stop, with the message that there is sadly nobody alive in the camp(s).

But the game continues endlessly... After a few minutes I stopped it and I quit.

In any case, thanks for this great game. One of the few games where loosing is fun.
#4
Story 1 - Katrina "Mouse" Graves – "Merciless Desert"

Randy Rough (commitment), Naked brutality,  World seed "StoryOne", World size 100% (normal,normal), first random site, first character

Mouse woke up naked and alone, without anything, in an extremely desolated desert land almost without vegetation or wildlife. First day, she prepared a shelter, a growing zone, and went hunting one of the only two iguanas in the area. She fought and won, tended the scratches and ate her first iguana... raw (no wood for a fire). The second day she went to hunt the other iguana, but the iguana won the fight. Mouse fell wounded on the desert floor, and died a day after... the End.

#5
A group of friendlies visited my colony. At their way back, one of them got hurt (wild animal attack) and was downed. I rescued her. Healing her took many days. All friendlies waited for her at the border of the map. They all starved while waiting.

This should not have happened, and seems to me an oversight in programmed possibilities (friendlies should not wait for a rescued member to leave the map). I presume it could be fixed at the next minor update?


(quote Baldur's Gate: "You must gather your party before venturing forth.")