Disclaimer: Relatively new to modding in RimWorld, but am quick to learn. Not asking you to write my code, for me, just need to be pointed in the right direction.
Hello everyone, I'm trying to find an example of a mod, or section of existing code, that would allow me to add an additional damage type to a melee weapon. I'm familiar with adding Hediffs, but while writing my C# code for the chance to proc the effect, I'm having trouble calling the objects for an existing damage type (If the condition already exists, increase severity and such). Thank you in advance.
Hello everyone, I'm trying to find an example of a mod, or section of existing code, that would allow me to add an additional damage type to a melee weapon. I'm familiar with adding Hediffs, but while writing my C# code for the chance to proc the effect, I'm having trouble calling the objects for an existing damage type (If the condition already exists, increase severity and such). Thank you in advance.