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Topics - vengeanceaurelith

#1
Disclaimer: Relatively new to modding in RimWorld, but am quick to learn. Not asking you to write my code, for me, just need to be pointed in the right direction.

Hello everyone, I'm trying to find an example of a mod, or section of existing code, that would allow me to add an additional damage type to a melee weapon. I'm familiar with adding Hediffs, but while writing my C# code for the chance to proc the effect, I'm having trouble calling the objects for an existing damage type (If the condition already exists, increase severity and such). Thank you in advance.
#2
RimWorld & Dragons (R&D)

Disclaimer:
This is my team's first mod, outside of the few tutorial mods we've made to dip our toes in the water of RimWorld modding. We have a basic understanding of C# and .xml, and are using this as a means to get some practical application. Progress might be slow, but progress will happen.

Purpose:
This mod is designed to bring certain elements of Dungeons and Dragons into the game of RimWorld.

Elements:

  • Items
  • Abilities
  • Monsters
  • Encounters