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Topics - Karnayna

#1
I guys, need an assist and a bit of advice I run rimworld with a fair whack of mods recently the intro_wimp quest that spawns on day 8 as per the patch notes seems to have stopped working with my regular modlist and the Empire faction seems to be broken and only sending out monument quests. Have any of you had issues like this and traced them back to specific mods? I've removed all my faction/race mods to see if that fixes it but to no avail. I'm 10 days in on Randy Random - Rough.

I've attatched my save and heres my mod list in that save


<li>Harmony</li>
<li>Core</li>
<li>Royalty</li>
<li>Mod Manager</li>
<li>HugsLib</li>
<li>EdB Prepare Carefully</li>
<li>Map Reroll</li>
<li>Numbers</li>
<li>RPG Style Inventory</li>
<li>[KV] More Trait Slots - 1.1</li>
<li>ResearchPal</li>
<li>QualityBuilder</li>
<li>[SYR] Set Up Camp</li>
<li>Ignite Everything</li>
<li>Large Faction Bases</li>
<li>Vanilla Textures Expanded</li>
<li>More Vanilla Turrets 1.1</li>
<li>Vanilla Hair Expanded</li>
<li>Vanilla Animals Expanded — Arid Shrubland</li>
<li>Vanilla Animals Expanded — Boreal Forest</li>
<li>Vanilla Animals Expanded — Cats and Dogs</li>
<li>Vanilla Animals Expanded — Desert</li>
<li>Vanilla Animals Expanded — Extreme Desert</li>
<li>Vanilla Animals Expanded — Ice Sheet</li>
<li>Vanilla Animals Expanded — Tropical Rainforest</li>
<li>Vanilla Animals Expanded — Tundra</li>
<li>Vanilla Animals Expanded — Tropical Swamp</li>
<li>Vanilla Furniture Expanded</li>
<li>Vanilla Furniture Expanded - Art</li>
<li>Vanilla Furniture Expanded - Security</li>
<li>Vanilla Furniture Expanded - Medical Module</li>
<li>Vanilla Furniture Expanded - Farming</li>
<li>Vanilla Furniture Expanded - Production</li>
<li>Vanilla Furniture Expanded - Spacer Module</li>
<li>Vanilla Apparel Expanded</li>
<li>Vanilla Armour Expanded</li>
<li>Vanilla Weapons Expanded - Laser</li>
<li>Vanilla Weapons Expanded</li>
<li>More Trade Ships</li>
<li>Let's Trade!</li>
<li>Simple sidearms</li>
<li>Defensive Positions</li>
<li>Animals Logic</li>
<li>Expanded Prosthetics and Organ Engineering</li>
<li>A Dog Said... Animal Prosthetics</li>
<li>Allow Tool</li>
<li>Pharmacist</li>
<li>Recipe icons</li>
<li>RePowerReborn</li>
<li>ReclaimFabric</li>
<li>Realistic Rooms</li>
<li>Stack XXL</li>
<li>Tilled Soil</li>
<li>Wall Light</li>
<li>Plant Growing Wall Light</li>
<li>[KV] RimFridge - 1.1</li>
<li>[KV] Trading Spot - 1.1</li>
<li>Better Workbench Management</li>
<li>Stabilize</li>
<li>More Batteries</li>
<li>[T] MoreFloors</li>
<li>Door Mat</li>
<li>Interaction Bubbles</li>
<li>People Can Change</li>
#2
Hi guys think I have a bug here,

I've uploaded my save file for your perusal. (Edit: https://drive.google.com/open?id=0B6eBE3FlNkDUSmlNcDdQRjREdXc)

There are some unfinished tailoring items in my central room, one on the tailoring bench one in the doorway. The stockpile just off of the north wall of my walk in freezer is set to accept them. However they have not been moved no can I force a pawn to haul them.

I have played a little bit extra, finished them off and then it has happened again later with some other unfinished items.

The items are not within a stock pile zone currently, I have checked this.

Also, as of yet, my colony is still unnamed, perhaps my save file can help with other reports of this too.