I believe i'm not the only one have these problems
Case 1
You built 2 ammo storage around your base.
All your pawns will deliver ammo to one storage, and you get one empty and one full ammo storage in the end.
Is that possible, to add a behavior that the pawns can "balance" the items in the storage, so we can get 2 half full ammo storage? It doesn't need to be exactly same, but roughly same. I think an idea is the pawn will move new produced item to the storage with less same type of things (given two storage has same priority and both accepts that item) but not moving existing things
Case 2
You made a small storage as a buffer for your turret/workbench built away from your main storage.
But whenever one of your pawns takes a few things from the buffer, the others will fill it. Carrying very little things though half of the map.
Is that possible to have an option to set "Keep there between x-y" so the pawns will wait until the amount in the storage is less than x, then fill it to y, so the hauling will be more efficient (because the pawns will carry full load for each run).
Case 1
You built 2 ammo storage around your base.
All your pawns will deliver ammo to one storage, and you get one empty and one full ammo storage in the end.
Is that possible, to add a behavior that the pawns can "balance" the items in the storage, so we can get 2 half full ammo storage? It doesn't need to be exactly same, but roughly same. I think an idea is the pawn will move new produced item to the storage with less same type of things (given two storage has same priority and both accepts that item) but not moving existing things
Case 2
You made a small storage as a buffer for your turret/workbench built away from your main storage.
But whenever one of your pawns takes a few things from the buffer, the others will fill it. Carrying very little things though half of the map.
Is that possible to have an option to set "Keep there between x-y" so the pawns will wait until the amount in the storage is less than x, then fill it to y, so the hauling will be more efficient (because the pawns will carry full load for each run).