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Topics - Maverik

#1
Im watching some negativity in other places around the release of Royalty, some criticisms may have valid arguments but many of them are based on simple ignorance or just come from haters.

So I want to write something positive for you Tynan and other Ludeon devs. A BIG THANK YOU.

Rimworld is one of my favorite games, and when you launched the 1.0 one of my worries was not to receive new content from the original authors again, because although we have great mods that I like to use in my games (Modders also deserve all our love every day), as a labor of generosity they are you cannot always ask the authors to fit the themes, the scope or the quality control to match the level of this game.

So the game now just offer more for everyone without losing anything. From the casual to the hardcore player.

So please keep up the hard work and me and im sure many other users will be happy to continue supporting this game as long as we feel it's worth it. You are doing right following this path.
#2

I get the impression in my games that most of the animals are not really worth it, the only ones that I think are profitable are the pigs fed by human corpses, because its free and easy to feed them, dogs just for hauling items (Easy to train and useful in big late game bases) and obviously the muffalos for caravans (plus the extra wool and milk). But that's it. I feel that anything else beyond these 3 animals responds more to a whim of the player than to a real utility.

In my last game I have chickens for food and chichillas for their valuable skin, but I feel they take too long to grow and eat too much, it does not feel like a profitable investment.
#3
I have a pawn with good crafting and Im always triying to boost his happiness to get him inspired and make legendary stuff, but its really discouraging when he gets the "surgery inspiration" with his 3 medicine skills..so you need to wait 8 days until the inspiration expire and next time pray to RNGjesus
#4
Bugs / "Colonist left unburied" permanent mood malus
September 05, 2018, 03:23:34 PM
I have a colony with all the pawns with this mood debuff, and im not sure sure why, since i clear all the map of any corpse, and im 100x100 sure of that (fresh, rotten or bones, colonist or not, its all clear)

I can only speculate of the reason, and I think its because I lost some colonist caravaning, and the game is still thinking his body is in the ground or something, that was many in game years ago, but the mood debuff is still present.