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Topics - Scarecrow

#1
Ideas / Boiler & Heating Pipes!
January 29, 2018, 09:30:58 AM

  • Boiler that runs off fuel
  • Boiler that runs off electricity
  • Heating pipes

I think this is something that should really be in the vanilla game. Maybe there could be two kinds of boilers, one that runs off burning wood and another that run off electricity. The piping could be connected to a boiler and then the pipes run inside the walls in a similar fashion like electricity wires do. I understand there are heaters already in game, but putting a heater inside every single room seems a little OTT when most buildings IRL have boilers and central heating.
#2
Ideas / Raiders use attack animals.
December 19, 2017, 01:02:26 AM

I've always thought it was quite odd how your colony use animals, AI caravans use animals but raiders don't.


Pirates and tribals both seem like the kind of fellows that would employ beasts of war when they're raiding. I think this would make raiding parties a lot more diverse from time to time.
#3
Ideas / Dungeons?
December 16, 2017, 04:45:15 PM
How about having tipoffs about where an ancient lurking (very powerful) evil is dwelling? After we get the tipoff there could be a new dungeon icon on the world map. When you reach there it will have a large randomly generated structure/cave with hostiles inside and the rooms/tunnels that eventually lead to a boss of sorts.

Enemies could vary from a very extreme infestation, to a whole factory of mechanoids or possibly even a technologically superior human faction. The final bosses of the "dungeons" should be much more powerful than their kin and put up one hell of a fight but killing them gives you great rewards. Maybe there could be special furniture, power sources, weapons etc that you cannot get from anywhere else but in these dungeons and that is what makes them worth risking lives for.

I understand that hostile human bases are a thing, but I am talking about something a lot bigger in scale that will occur for humans, mechanoids and the infestation. Raiding enemy bases is fun but imagine a dungeon with rooms upon rooms of enemies and a final boss at the end + amazing loot. Thanks for reading!
#4
Anyone ever eaten a meal without a table? I have.

As long as I'm eating okay food, the presence of a table doesn't even bother me. The fact rimworld has a -3 mood debuff for this is quite bizarre. If you're fighting for survival in a hostile world I really think eating at a table is the last of your worries.
#5
Ideas / New Biome: City Ruins
December 07, 2017, 06:18:05 PM
Whenever I play rimworld I notice there is old ruins of buildings scattered around the map here and there and it has made me wonder why there has not been more extreme cases where a tile is completely covered in ruined buildings. We have biomes where it's almost fully mountainous and biomes where it's thick with trees... some are very barren with almost nothing. How about a new biome for city ruins? It could be filled with hidden dangers and pre-built structures but less natural resources such as trees and animals. There could also be a less extreme version of City Ruins called a Town Ruins where it has less structures packed closely together compared to the city.

I did some digging and I found an outdated mod which had a similar idea below:


I think this kind of environment would be very interesting to play on and is something I truly believe would fit into the vanilla game very well. Thanks for reading!