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Topics - P_anders

#1
Mods / hauling issue, need help
July 13, 2014, 11:18:38 PM
hello there

i have a really weird problem with my colonists. the actually situation is this:
a siege attack by a raider group was broken down by my crew. the mortars are destroyed and there are some metal stacks. don't know .. maybe 200 metal in a radius of 10 or 15 titles. one of my colonists is going to haul the metal.  by standard one colonist can carry 75 metal, if i was right. my crewmember is going to one of the metal stacks, take only 1 metal of the stack and want to go home ... the rest of the metalstack still lay there. i try to prioritize haul the rest of the metal 20 or 25 times. but everytime she took 1 metal and go home. the distance is really long between my base and the area of the former raider mortar base


i have often a situation, in which a colonist don't take a full 75 metal stack, only 30 metal and leave the rest behind. after a few prioriticing hauling metal it is ok and he take all of the 75 metal. but this time it's fucking weird.

Modfolder:
a fighting chance
alpha muffalo
base mod
base mapgen pack FC&CCM
Blasting charges
cannons and turrets
clutter
Colonist creation mod
Core
embrasures
Fusion
high population story teller (aktivated, but playing with chill callie)
Machine gun nests
Mechanical defense
meteroite mod
miscellaneous
modular tables
mushrooms
non lethal turrents
projekt armory
Quarry
T's modpack (better crops, cotton, cotton carpets, more floors)
practise target
TTM  costum events A5
Wood economy tweaks
ZZcomp
ZZcomp trader

(i know ... there are tons of mods in my folder)
#2
Mods / Request/Idea ... Animals
July 08, 2014, 07:58:57 PM
hi there

uhm ... there is something, i would appreciate to see in a new mod for rimworld, well, actually there are 2 things

1) Argain did a really good job with his "Colonists creation mod", where i can costumize max. 5 colonists at the start. as you all know, at the start of a new colony in the originaly colonist creator and in the Mod of Argain you can 3 until 5 Colonists "recruit" for your new colony. choosing a Name including
now ... i would love it if i can all colonists rename ... also every new colonist, who is became a new member by been captured. id would bee cool, if i can rename them too

2)
i don't know, what the other Gamers in ths community are thinking, but i wished, there would be more differend Kind of animals an the map. i liked the antelope-mod, but it seems that there will be no mpore updates for it. there is also no update for the Sand lizard and i still wait for a update of the alpha muffalo mod.
well ... i would like to see more animal-species