So, I know there are already a lot of really great mods with clones, prosthetics, and other transhuman fun that can make your pawn more machine than man... but I'd like to see it go one step further.
Basically, I'd like to see or find a mod about taking a colonist's brain (and/or possibly have them pull a Karen S'jet) to basically be the AI to (remotely?) control an aspect, or possibility multiple aspects of the base. Some ideas I had were:
-Hook up to your research bench to assist your meat and bones researcher/research 24/7
-Take control of your turrets and lend their shooting skills.
-Optimize your power grid, taking less power for the same tasks.
-Assist crafters at powered benches to make things faster/higher quality.
-Fine-tune hypdroponics for higher yields
-Take over salvaged mechanoids/lobotomized"meatsuits" to assist in physical tasks or base defense. (but NOT characters from my favorite game involving Space Ninjas)
-Possibly a requirement for new buildings that help in automating the base.
Most importantly, however, Brains would still have feelings and a mood level, meaning they can have mental breaks and start doing things you don't want. Including, of course, using their control of the base for homicidal ends. Might have some kind of Nerve Staple/consciousness level to let you use raider brains to run the nutrient paste dispenser without risk of it shoot out hardened paste at high enough velocities to critically harm anyone trying to eat from it, at the cost of only affected the dispenser and not having as much of a bonus as, say, with the brain of a colonist who was Transhumanist.
Basically, I'd like to see or find a mod about taking a colonist's brain (and/or possibly have them pull a Karen S'jet) to basically be the AI to (remotely?) control an aspect, or possibility multiple aspects of the base. Some ideas I had were:
-Hook up to your research bench to assist your meat and bones researcher/research 24/7
-Take control of your turrets and lend their shooting skills.
-Optimize your power grid, taking less power for the same tasks.
-Assist crafters at powered benches to make things faster/higher quality.
-Fine-tune hypdroponics for higher yields
-Take over salvaged mechanoids/lobotomized"meatsuits" to assist in physical tasks or base defense. (but NOT characters from my favorite game involving Space Ninjas)
-Possibly a requirement for new buildings that help in automating the base.
Most importantly, however, Brains would still have feelings and a mood level, meaning they can have mental breaks and start doing things you don't want. Including, of course, using their control of the base for homicidal ends. Might have some kind of Nerve Staple/consciousness level to let you use raider brains to run the nutrient paste dispenser without risk of it shoot out hardened paste at high enough velocities to critically harm anyone trying to eat from it, at the cost of only affected the dispenser and not having as much of a bonus as, say, with the brain of a colonist who was Transhumanist.