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Topics - meowmeow

#1
Smart Storyteller

Description:
A new and improved storyteller, one that's unique and never done before. All other storytellers you find tend to be adjusted versions of vanilla storytellers. They follow the same logic, just different numbers. But not this one. Smarty is the new and improved storyteller, using advance technology and spying methods, your input and how you play the game is tracked and processed, adjusting events accordingly.

FAQ:
Will this mod works with <X>?
Most likely. If there's any incompatibility issue, please tell me.

Will this mod works with multi-player?
No. Not for any sort of multi-player that allows two computer to share a colony in real time.

Who picked the image? Is it true you're a furry?
Mehni suggested I visit [REDACTED] to look for a suitable image. One thing lead to another, that's the image.

Author/Mod Team
Me. Just me. I think, for now.
Art is by tysontan.

Download
Version V0.1.0


Changelog:
V0.1:
Initial release!


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
#2
Vanilla's orbital power beam only starts fire and deal damage. This mod makes it so that orbital power beam will generate heat.

Download Here:
http://s000.tinyupload.com/?file_id=11497575989728626444
#3
Quote from: MehniMake it something to discourage savescumming and I'd endorse it?
Quote from: Concerned CitizenWhy?
Quote from: MeowWhy not?

Description:
There's a chance for a random pawn to explode whenever you save! The chance increase the more you save continuously! Trainers Hate Him. Stop save scumming with this one simple trick.

Version 1
Version 1.2

Credit:
Mehni, for inspiration.
Doomdrvk's Alt, for mercy.
Probably no one else... Did I forget someone?

Changelog:
V1.2:
Mercy is given.

Note: If anyone wants to upload it elsewhere. Go ahead, but leave a link here.
#4
DeepRim

Description:
Allows construction of mining shaft, which can drill down and bring you new maps to explore and mine for resource.  Never run out of ores! Avoid the lazy Deep drill with this new revolutionary mining method!

Start by building a mining shaft and click start. It requires power while drilling. (It's not magic, duh)


Once finished, you get the option to send people and item down


They'll end up in the underground map, full of rocks and ores to mine.


FAQ:
Will there be raids in the underground?
Unlikely. I can't say for sure. Raids can probably still be forced for underground, but it'll probably just spew some red errors. Can't say what will happen, since there's quite a number of storyteller, and some are custom.

Will this mod works with <X>?
Most likely. If there's any incompatibility issue, please tell me.

Will <Custom Ore of some mod> spawn underground?
If it spawns above ground, it will likely spawn underground (Assuming that the mod configured them correctly, instead of writing a code to spawn spawn ore after your pawns landed) . At the moment, it is confirmed that hardcore SK's ores spawn correctly underground.

LAG! LAG! LAG! It's lagging!
That's not a question. But yes, this mod will take more CPU when drilling a new layer, specifically, when the drilling is done, and a new layer is generated. It only last a moment though, after that, you should be fine. There's no solution for this at the moment, unless Rimworld somehow does multi-threading. Having too many layer will also cause lag. Try to avoid that.

How do I move item from one layer to another?
Put a stockpile zone on the lift, move whatever item you wish to move. Use the bring up/move down feature to move the items. (Items, pawns, and animals are all moved by the lift in the same way)

Planned Feature:
Multiple shaft to single map, allowing tunnels to be made
Balancing
Deeper layers will have different map generation method. For example, lava and hotter in deeper layer.

Author/Mod Team
Me. Just me. I think, for now.
Oh, wait. Asset by jabbamonkey is used.

Download
Version V0.4.2(1.0) (Newest!)
Version V0.4.1(1.0)
Version V0.4(B19)

Changelog:
V0.2:
Bug fix. Is now compatible with HardcoreSK.
V0.3:
Underground map's wealth now counts towards ground colony's wealth.
Multiple shaft to single map supported, allows you to get past surface obstacle by digging a tunnel.
Depth system added. For now, depth is just used to identity which layer you dug to.
Weather is forced to clear underground. You can't rain underground.
V0.4:
Updated to Beta 19.
Bug fix.
Attempted to add underground river, but failed.
Attempted to add more bugs for future version to fix, but can't be bothered.
V0.4.2 (For RW 1.0):
Fixed bug which made destruction/deconstruction of shaft impossible. Now you can make bad decisions and accidentally abandon all your miner!
Added a little Satan hat. Just kidding. No Christmas themed things for you.

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

How to Update:
- Abandon underground map, reconstruct all related building.
- Save, close game.
- Delete old mod from folder.
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Load.