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Topics - SYDWAD

#1
Ideas / Massive old1.0 and new1.0 confusion.
October 10, 2018, 12:32:51 AM
Many people on the reddit and in modding communities have been confused about the new test 1.0 and the old test 1.0 when trying to talk and when finding data/mods, so when it's released can it be labelled "1.1" or something please?
Ive been trying to update mods on the Rimworld Base but the confusion between 1.0 and 1.0 is making it VERY hard. So could something please be done to fix this?
#2
General Discussion / Old Age And Cyborgs
September 21, 2018, 01:00:02 AM
If you have a 80y/o colonist with bionic limbs, heart, spine, eyes and stomach what age related heath problems could kill them? besides getting dementia and wandering around occasionally will this person live forever?
#3
This has been asked many times over many years, why cant we smelt down armors into raw materials?
We should be able to take that big old pile of damaged and tainted vests and power armor and smelt it down into useful plasteel and steel. And now that you cant sell tainted armors and apparel its EXTRA useless and space wasting. All you can do is burn it.

Can we please finally have this?

+1 if you agree, or comment why or if this is impossible.
#4
Ideas / A food variety/nurishment bar
September 09, 2018, 09:10:53 PM
(IDEA)
Have a mini bar like the "outdoors" bar on colonists that fills up when they consume foods and meals that contain different plants and meats. If they always eat the same thing have it slowly start to go down no matter how much they eat and when it gets low have the colonist start to get "malnourished" and other sickness caused by a lack of vitamins or essential fats and acids like scurvy and rickets (also maybe get rickets from never going out doors). Have different meats and plants give more nourishment, like rabbits not giving enough fats. Simple (kind of realistic) vitamin system. Have some sources of nourishment get numbed if that's all they eat like recreation sources do in 1.0/0.19.
#5
Ideas / cleaning area
September 09, 2018, 07:21:14 PM
i want to be able to zone an area and then set it so that area will be cleaned before the home area. I'm tired of my 5 cleaners hanging around the front door or in the halls cleaning sand when the hospital rooms are full of blood. Or not cleaning the kitchen and everyone getting food poisoning.
#6
Are there plans for more late game items and factions? like more nu-producible items and furniture? I would like to be able to purchase high tech furniture from exotic goods traders (maybe exclusively orbital traders) like:

-medical bays that automatically consume medicine(with a hopper, because hoppers are useless right now) and tend colonists at 80% efficiency no matter the room cleanliness, temperature or light.
-chairs and couches that give a soothe mood buff for people sitting in them.
-a type of power armor actually called "marine armor" or "ODST armor" that's its superior to power armor.
-a work bench that can repair armors and weapons as a "crafting" job.
-small slow robots that clean things.
and more cool things people will think of.

Maybe really late game for people who just like sticking around as long a possible and never escaping like myself there could be space factions that get introduced, like space pirates and some space confederations that work like normal factions but always have higher end equipment and use pods. Maybe orbital traders could be a from of caravan from these factions.
Ive always thought the mod OHU Dropships was a very interesting mod that should become vanilla in some way and it would fit in very well with these new high tech factions i mentioned: https://ludeon.com/forums/index.php?topic=31906.0

(EDIT) oh, also will we ever be able to produce Psychic foil helmets? or at least make them far more common with traders? i never see them.

If you like/dislike the idea or have counter ideas please say below!
#7
Tynan, someone on the reddit posted a 2008 comment you made on a site and you mentioned a game you were making called "The Player League", you left a download link to your website but it doesn't exist anymore. How do you feel about elaborating what it was about and what happened to it?
#8
Ive been browsing the Rim Reddit recently and it seems more empty, both less posts and less replies. Has something happened and the community is less interested now?
#9
Is there away to un-follow a topic on the forum without deleting your comments? If not, can there be? I'm tired of my "new replies to your posts" tab full of active topics i dont care about anymore.
#10
Ideas / Farming can be a bit tedious.
August 25, 2018, 04:42:07 PM
I find some parts of farming a bit tedious like dealing with blights and zoning fertile land. I have an idea, how about while holding the farming zone tool you can double click a piece of fertile land and automatically zone all that land instead of having to manually find all the edges. And be able to double click a blighted plant and automatically select all blighted plants on screen to cut them, including different plant types. And can the light zone of growing lights be visible while selected even if its just a blueprint or under construction?

Like these ideas? please +1
Don't like them or have some counter ideas? please tell.
#11
Ideas / Permadeath is a good idea but its a bit buggy.
August 17, 2018, 07:33:12 PM
I like the idea of permadeath mode but I'm eternally hesitant to use it now because a few times now my save has corrupted leaving me with no older save to fall back on so i lose the play through, not overly common but common enough that i haven't been able to finish a play through on permadeath (most likely because i take a long ass time to finish a game, usually waiting till everyone has power armor and stuff), could there be a hidden auto save feature that only loads if the most current save fails to load after two tries? This would also help against people using alt+F4 or terminating the game to undo events.

Any disagreements or counter ideas would be nice as well.
#12
This is more of my personal opinion than a fact based argument.

The addition of long range turrets with a medium minimum range is the PERFECT addition to discourage the use of kill boxes and halls. The immense power with large accuracy they yield would be foolish to pass up by making a small area where they can hardly be used. Kill boxes can still be used with the proper precaution especially as an early game or tribal tactic against most raids and mech raids but late game the firepower the enemy outputs is best countered by the godly
S N I P E R  T U R R E T which can't be used in kill boxes at all or at least without placing it behind your men occasionally blowing the back of their heads off. If you use melee colonists to distract centipedes while your lancer and charge rifle colonists gun them down you can still take the bots down but you run a larger risk of losing a man and it becomes less effective the more centipedes there are, while 4 sniper turrets can down like 0.8 centipedes per volley. If you're a drug smuggling, organ harvesting warlord with a silver vault the size of most people's bases you could build a kill box hemisphere massive and thick enough to use these turrets effectively but that'll almost never happen. The auto cannon still should be balanced because its more cost effective to just wait and build a sniper turret due to the cannon's massive min range and terrible accuracy. I also feel you should get 25% or more shots before needing to replace the barrels on any turret because of how much steel it costs to replace, but overall its a great addition.

Not sure if it was a fluke byproduct by Tynan or a stroke of genius but this was by far the best way of solving your kill box problem.

P.S. Can we have something to replace burnt wood floors? In real life if you build a fort you place barbed wire or mud moats to stop people from bum rushing you so easily, can we have some defensive floor to slow enemies down?
#13
I hear allot of people complaining about the new leather system and how its WAY more confusing than the old one. I think they should bring back the old leather system but have "patchether" be a name for a peace of clothing made of multiple leathers if you don't have enough of one type to make it. So if something requires 50 material and you have 50cow and 25pig it will be made of the 50 cow, but if you only have 25cow and 25pig it will use both and call it "patchleather".
#14
Two times now I've noticed that space refugees have landed and are apart of a faction already so i am incapable of having them join me by tending them or if i imprison them their faction gets mad. It only has been out-lander unions but that might just be a coincidence. If this is a new feature because out lander unions have lore space travel it makes no sense. The only thing to do with these pawn is to let them die because there is no reward to saving them.

Image here: https://i.imgur.com/q5WNmRh.png