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Topics - theapolaustic1

#1
From a gameplay perspective... What are your feelings on it? How should it be changed (or are you happy with things as they are now)?

This came up in a conversation with a friend about shattered spines/pelvises. It's a particular brand of un-fun when a colonist lands one of these types of injuries, because it's almost worse than when they just get turned into a corpse. When they're missing a spine, YOU have to kill them, which either warrants mood debuffs or an arranged "accident". In another respect, this can also apply to brain-injured colonists who become useless cleaner-bots.

Personally, I'd like there to be the possibility of "full replacement" prosthetics, but some more complicated than the player can make. Spines and brains I understand having to trade a masterwork grand sculpture (happily) away for. Removing the injuries doesn't make sense to me, and with how storytellers use population in their code, it feels cruel to punish players for keeping their legacy colonists alive.

(Before someone mentions it, I know about the expanded prosthetics/organ engineering mod and loved it, but I think the lack of any vanilla option to deal with these injuries is an oversight.)
#2
Classified ads. C'mon. Why not?

Okay, maybe not that. But would it be so much to ask the trader to give someone a heads-up about something you're in the need of? It's not a guarantee that what you need will come through, but surely traders put in at similar ports sometime. So surely you could tell that food trader you bought nothing off of "hey, here's some silver for your troubles, if you know anyone with a stock of plasteel, could you point them towards this rock".

It's been eight months since the last slave trader... I've taken to just selling the organs and burning the bodies because it's cheaper than feeding them. They're capable hands, all they need is a good home.
#3
Ideas / Mercy Kill/Execute
August 18, 2014, 10:39:33 PM
Seriously, it seems like a basic utility. Particularly now that the damage overhaul means animals get incapped.

I'm sorry, but at least a few of you on the forums probably hunt. If a deer is still alive, but not moving at all, do you still stay 30-40 meters away and keep firing for five more minutes? Or do you, y'know. Walk up and put it out of its misery?

The same goes for raiders. Let me finish them off if I'm too angry at them to sell them as slaves or let them join me. Even if it's just a switch over to the melee command that doesn't require you draft them. Bonus points: After fear is back implemented, let me bury one guy alive and tell the guy I rescued about it, just to enforce in his mind why he should think carefully before telling me "no" again.

And related to this idea, can't we arrest people who are having non-violent breakdowns or are fleeing? I mean, if they're not fighting back, I'd think it'd be pretty easy to grab them quickly.
#4
Album of pictures here: http://imgur.com/a/imJd2

I picked out this landing location because of the stats I saw on the world map (which conveniently I had snipped to show someone over skype), the seed for the world map i used is "Succession Success!" (used the same map as I had for the succession thread on the stories board).

I thought when I picked it that it was good, and upon landing, it seems like I was right. But after finding the steam vent you see circled in the second picture... I'm starting to doubt that it was supposed to be this good. The piece of silver circled in that picture is from the original landing, it's been there all game. So I didn't have to move my stuff to start here, nothing... Just, surrounded by steam geysers, right off the bat.

Given how powerful steam geysers are because of the utility of geothermal generators, I'm not sure if this is intended from a balance perspective. Did I just luck out, or did the new worldgen system mess up something?

Version 0.6.532.
#5
This is entirely and shamelessly a copy of UntrustedLife's previous thread, but with new life breathed into it. It's got his blessing, we're all kosher, don't worry your little head.

So the succession game is back, and it's better than ever. Why's that?

We have a proper schedule now.

GAME IS IN PROGRESS. YOU CAN STILL GET ON THE LIST TO PLAY, JUST EXPECT A BIT OF A WAIT.


After discussion and A6's release, these are the final rules:

  • Joining: Comment in this thread to be added to the sheet. Now that the game is in progress, the sheet will be less reliable for noticing when new people are interested in joining. PMing me may also work if you're concerned about cluttering the thread, I'm not sure how well of a job these forums do of notifying about that.

    (When commenting, please give your availability/preference for when to play, I'll fill in the schedule myself with that.)
  • Everybody should be as lore-consistent as possible in regard to rimworld's setting while writing (obviously no one cares if you flub a detail or two, just remember the basics from Ty's primer)
  • Vanilla only (Future succession threads may use mods, but consensus is that the first one should be vanilla).
  • The objective is to roleplay as your "leader" character, I'll leave the way you specifically do this up to you. First person, third person, whatever works for you. Just remember which dude is "you".

    • If you want to change the colony name "over the course of your reign", by all means do so � just be sure to back it up.
      • To edit the colony name, open the dev menu (hit escape, go to the options, check "development mode") and then edit the colony name in the debug menu.
      Changing colonist names is now supported in-game in A6. If there isn't a colonist available who isn't named after one of the previous leaders, you can spawn one using the dev menu in rather than rename (there's an option to trigger the "wanderer join" event, which may be best for flavor).
  • The pawn you decided was "you" dies, your turn is over. Oh come on, don't look at me like that.
  • Remote hosting is the way to pass on files. Dropbox (yes that's a referral link, it gives me some extra free space don't judge me) is my recommendation, it's a convenient tool in general for backing things up. If you prefer not to use dropbox, mediafire or similar will work just as well. Archiving the save file in a zip/7z/rar/etc is up to you, the files are relatively small to begin with.
  • World size is 350x262 (Closest to the "Large" we agreed on for A5).
  • Turn time is 30 in-game days (two in-game months), with roughly a week budgeted per turn (if you have to go a day or two over, nobody will be torn up over it; if you can get your turn done early, that's just some extra time for the next person and we can go through things faster).
  • Storyteller is Randy Random.
  • If the colony dies, the next player in rotation starts the new one. All options for worldgen, deciding starting colonist traits, etc (basically anything these rules don't cover already) are up to that player. Ultra-coolguy mode: No "rerolling" the world save off camera to get a better start. That's on your honor, though.
  • No-shows have 3 days to confirm they're taking their turn or need to be moved in the rotation before we move on. I'm sorry, but a week with no posts in the thread is a surefire way to make the game die, so if you can't take your turn, we'll move you later on in the rotation.

A friendly reminder to everyone playing: Remember to take screenshots while you play. You don't have to use each one you take, so don't be shy about pressing that button any time something interesting is going down. One of them might be the picture you decide you like the most to write about. Better to have ten pictures in your recycle bin that you didn't use than to realize while writing your post that you don't have as many pictures as you'd like! (If you need a place to upload images, dropbox can also serve as a host for those, or for ease of access, you can make an imgur album and either link images from it or just write the story there in the comments below each image!)

I'll try to keep a semi-updated tally of who all is playing here, roughly in order (maybe slap leader names next to them after we start), but the main thing is the schedule, so this might lag behind because it's less important:

  • Me (surprising, I know) | Leader: "McLovin". Storytime: Here. Savefile: Here. World save: Here.
  • Rahjital | Leader: "Rahjital" (Formerly known as "Doc"). Storytime: Here. Savefile: Here.
  • Milon | [UP TO BAT]
  • Lazarus | [ON DECK/PINCH HITTER]
  • Ender | [IN THE HOLE]
  • Telkir |
  • Tommonius |
  • Phazen (Can't find your username on the forums, but saw you wrote on the signup sheet. You're gonna need an account to post your story in the thread, bro :P)

Schedule currently has turns going up to Telkir, I'm going to shift it soon after I have confirmation from Milon regarding when his turn's end should be moved to.

If more people end up interested than the game's length can justify, that's not a problem: We'll just stick those guys on the priority list for the sequelcession(TM) game. I think we'll probably continue with this thread until the next alpha build, or the colony's death, whichever comes later. If we decide to throw some mods into the mix (if the next alpha's not out but we've finished a colony, for example), I think that may warrant its own thread as well.

Priority for scheduling will go as follows:

  • People from the previous thread (as far as I'm concerned, this is me continuing UL's game in his absence, it'd be rude to kick the people who already joined)
  • People whose posts read the most smoothly to me (we're in the stories subforum, don't give me shit for judging your writing ability based on your posts)
  • People who are easiest to schedule
  • People whose mods I like (flattery never hurts)
  • People with the coolest looking avatars
  • My dog
  • My girlfriend, but don't tell her that. (Seriously, it just came up out of nowhere, work's been just absolute hell lately and babe, I just can't make it. I'll make it up to you Monday, promise. No. No, for real this time. Really.) (Not really.)

Alright, that's the crucial info down.

Focus of discussion ATM:

  • Reading the currently posted stories, either for enjoyment or to prep yourself for your own turn in the hotseat.
  • If you're interested in joining towards the end of the rotation, comment.
  • What's everyone's preferred format for stories?
    • I'm thinking I'd gradually like to convert everything to a unified format for the sake of posterity and easy reading, but whether that's a master post in its own thread down the line, a series of imgur albums, or something else is pretty much up to the thread. I'll do the legwork, just tell me what's appealing to you.
  • If milon's open to it (at time of editing this post, he hasn't replied just yet), is anyone available who can finish a turn before Friday?
    • Related to upcoming turns: Is Ender alive?
  • Does it really make a difference who the leader is?
#6
Not positive if this is a bug or not, but I thought it was a mech-only weapon. Happened just as I save/quit for a while, so haven't confirmed if it will drop on death or not.

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