What is this?
This mod brings some elements from exotic another world to Rimworld!
Present main contents is adding exotic animal races.
They will help your colony on the surface of mood, pandemic, or fighting.
Since I've been too biased creating animals, so...
Goal
I'd like to add more buildings and production recipes that helps imaging the exotic another world view in the future.
Of course, simply making colony life easier is not goal. I also planning to add powerful hostile factions who aiming their special powers.
Restrictions
Do NOT copy or redistribution.
Q&A
"Is there no researchment for building?"
For now so. I'll implement it collectively as the content increases.
"Aren't girls a bit too strong?"
I think so too! ...Well, I designed difficulty with assuming the situation like that over 30 choco-cornets appear at the end game,
so I recommend that beasthumans are limited up to one from each races for each colony.
*They got weaker on v0.2.3 hardcore update.
"I want them to cleaning"
They came to be able to do it from the v0.3.0!
The behavior frequency of each job is different depending on the race.
---------special thanks-------------
uniinu
ryouta
Tosenbo
tammybee
Udon
mlph
--------------------------------------
This mod brings some elements from exotic another world to Rimworld!
Present main contents is adding exotic animal races.
They will help your colony on the surface of mood, pandemic, or fighting.
Since I've been too biased creating animals, so...
Goal
I'd like to add more buildings and production recipes that helps imaging the exotic another world view in the future.
Of course, simply making colony life easier is not goal. I also planning to add powerful hostile factions who aiming their special powers.
Download
for steam users : on Steam
required : ResourcePackCore (Steam or Git)
recommended : [a Dog Said...], [Camera+], [ShowModDesignators]
recommended : [a Dog Said...], [Camera+], [ShowModDesignators]
Restrictions
Do NOT copy or redistribution.
Q&A
"Is there no researchment for building?"
For now so. I'll implement it collectively as the content increases.
"Aren't girls a bit too strong?"
I think so too! ...Well, I designed difficulty with assuming the situation like that over 30 choco-cornets appear at the end game,
so I recommend that beasthumans are limited up to one from each races for each colony.
*They got weaker on v0.2.3 hardcore update.
"I want them to cleaning"
They came to be able to do it from the v0.3.0!
The behavior frequency of each job is different depending on the race.
---------special thanks-------------
uniinu
ryouta
Tosenbo
tammybee
Udon
mlph
--------------------------------------
Please feel free to write if there is something. However, development is very slow so please wait patiently.