[Description]
Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy).
So far the mod adds 6 different IV's; a blood transfusion that reduces the bleed rate of a colonist, a nutritional drip which provides an immobile colonist with constant food,
a painkiller drip which reduces a colonist's pain significantly, an antibiotic drip which improves a colonist's blood filtration/immunity gain speed,
an anesthetic drip which keeps a pawn in a medically induced coma and finally a glitterworld drip that combines the functionality of the painkiller, antibiotic and blood drip.
Additionally, each drip will provide boosts to both medical tend quality and surgery success chance when placed adjacent to a hospital bed.
- Powered by Harmony and HugsLib
Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy).
So far the mod adds 6 different IV's; a blood transfusion that reduces the bleed rate of a colonist, a nutritional drip which provides an immobile colonist with constant food,
a painkiller drip which reduces a colonist's pain significantly, an antibiotic drip which improves a colonist's blood filtration/immunity gain speed,
an anesthetic drip which keeps a pawn in a medically induced coma and finally a glitterworld drip that combines the functionality of the painkiller, antibiotic and blood drip.
Additionally, each drip will provide boosts to both medical tend quality and surgery success chance when placed adjacent to a hospital bed.
- Powered by Harmony and HugsLib
https://steamcommunity.com/sharedfiles/filedetails/?id=1424438685
[How to Use]
All of the IV's will function when placed adjacent to any bed or sleeping spot. They will provide the health benefits to all pawns that are in a bed and directly above, below, left or right of the IV but not if they're diagonal from it. The 6 drips are based on the Vitals Monitor and as such each machine should be placed adjacent to any hospital bed for the medical offsets to work - this means that tend quality and other bed quality benefits will only work for hospital beds.
[Medical IV's](The Big Update)
Medical IV's introduces a new, key piece of technology from the modern era of medicine - intravaneous therapy or "medical drips". In real life, these drips contain fluids such as antibiotics, painkillers or any other medication and make use of tubes to directly inject the fluid into a person's bloodstream. This update for Medical IV's sees the majority of code rewritten, the addition of 2 extra machines and dozens of bug fixes or general QoL improvements or balancing. Minor changes include a new logo (Made by me, Knight) and implementation of coveted features/suggestions put forward by others.
[Features]
Currently includes 6 machines:
- A blood IV for reducing blood loss by 75%
- A painkiller IV to block all pain
- An antibiotic IV to speed up recovery from infection and disease
- A nutritional IV to keep bed ridden colonist's fed
- An anesthetic IV to induce a medical coma in a pawn
- A glitterworld IV that combines the functions of the painkiller, blood and antibiotic IV
[Additional Features]
Other features are bundled with the drips to add to the level of realism and improve gameplay. These include:
- Addition of craftable/consumable painkillers
- Addition of craftable/consumable antibiotics
- Addition of blood bags
- A new plant with interesting qualities
- An overhauled refill system
- Ability to upgrade to more convenient machines requiring no refill through research
- The ability to draw blood from colonists / bleed a prisoner to death
- An updated research tab for the mod
[Credits]
Knight: Code & XML ; Minor graphics and Logo
Kotobuki Mugi: Graphics & Large assets
ilikegoodfood: For his BleedRate hediff code
Common FAQ
- Can I make suggestions? Sure. As a matter of fact, I encourage it! I'd like to push my abilities whilst making the game as fun as possible.
- Is there an impact on performance? It's highly unlikely you'll experience performance problems with my mod! It only updates every 60 ticks and should absolutely be fine as long as you don't have thousands of the IV drips on the map
- Is it safe to add to existing saves? Yes, it should be absolutely fine to add to existing saves. Nothing has been edited, removed or changed that's related to Rimworld or any other mod.
- How about removing it? I imagine it wouldn't cause significant issues but obviously be cautious of the fact that placing down objects and then removing the mod associated with those objects could be problematic. It's always best to remove the objects first before uninstalling.
- Permissions? Don't reupload it anywhere and don't blatantly copy the code - feel free to make patches and compatibility edits (if needed).
- How do I get blood bags? You can get blood bags by either drawing blood from colonists/prisoners or by growing bloodleaf, crushing it into a powder and then synthesising it into blood bags at a drug lab. You'll require Penyoxycilin production and bloodstem infusion research unlocked though.
Support
If you like or use my mods, consider buying me a coffee on ko-fi. It'll speed up the delivery of updates, any future mods I've got planned and generally motivate me to make more!
https://ko-fi.com/knight_#
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