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Topics - Bones

#1
EDIT: 1.0 was updated, there is still one tag that appears as error, the tag supportedGameVersions that has been reverted to the old one, so only a few 1.1 mods have this and they will probably update it in the next few days

Mods that have been updated to 1.1 will give some log messages, but they are not errors, just tags that 1.0 can't recognize. This mod just make it skip a few of those tags.

Since it seems those messages appear before any mod is loaded, even core, so I made a quick dnspy modification and then diff patches with bsdiff. Further instructions on how to apply it you can find on github:

https://github.com/purpleorangegames/RimworldModSkip11LogMessage

I made two versions, one checks for two tags (supportedGameVersions and packageId), can add more if necessary.

The second skips this particular log call, so any tag errors are surpressed, so it is future proof but could suppress genuine errors from other mods.

Download:

https://github.com/purpleorangegames/RimworldModSkip11LogMessage/releases


Let me know if it doesn't work for you. Should have any problem with other mods since it only suppresses a log method call.
#2
Releases / [1.0] Colorblind Minerals
June 27, 2018, 01:16:39 PM
Don't know if it already exists, tried looking for it but couldn't find.

This is just a couple of xml patches, had to change the texture of the compacted machinery to be able to change it's color by code.

Github:
https://github.com/purpleorangegames/ColorblindMinerals/releases/tag/colorblindminerals

Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1424338139

I'm not color blind so let me know if this needs adjustment.

The idea is to help players to be able to find minerable deposits faster.


[attachment deleted due to age]
#3
I want to make a mod that would alter other mods via patching, I tried asking for permission to use their mod directly and most didn't reply and others said no so if I patched them I wouldn't be distributing their mod and thus probably would be okay.

Is it a common practice? Even if possible if the community doesn't like it then there is no point doing it so that's why I'm asking. Let me know what you guys think. Thanks.
#4
Unfinished / [B18] WIP Cosmetic Aliens
May 30, 2018, 12:04:28 PM
I'm working on a mod for myself and I think this might interest others.

The idea is to have a lot of different races in one single mod and that alien race is like humans so no racial advantages, advanced factions, weapons, items and techs would be added to the mod. Also remove any restrictions to that race like apes and apini couldn't wear normal clothes.

So it is really just cosmetic. I've made a reddit thread to talk about it here (https://www.reddit.com/r/RimWorld/comments/8mtfto/cosmetic_alien_races/)

So far I've tried Rimworld of the Apes, Logann, Apini and Asari but there is still further modifications that I need to do. I want to make their factions identical to either Outlanders or Tribes and later make a faction that contains all races.

Using the Faction Control mod then you can choose which faction to appear in your world.

I'm also going to make it compatible with Combat Extended and hopefully RSBE.

The most important part of this mod is get permission from all modders which we are going to use their races because with no permission I can't release it for the public.

So here we can make a list of the alien races we would like to add and if you are one the modders or you know them and can get the permission it will really help.

Confirmed to be in:
Cactaceae
Ferian

Race list I've modified so far:
Rimworld of the Apes (Asked for permission)
Logann (Asked for permission)
Apini (Asked for permission)
Asari (Asked for permission)

Race list I plan on modifying:
Xenn (Same as Logann)
Ferrex (Same as Logann)
Crystalloid (Asked for permission)

Said no:
Orassans
Ni'Hal
Beast Man Tribes

EDIT1: Got my first okay with the author of Cactaceae. (Thanks Hivemind!)
EDIT1: Got my second okay with the author of Ferian. (Thanks Bichang!)