Android Tiers
Summary
This mod aims to add several tiers of sentient android colonists, mechs, drugs and tons of upgradable and downgradable parts.
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Requires Humanoid alien Races to be loaded before this mod.
Order: Core - Humanoid alien races - Androids
5 Tiers of android
Mech and 4 Mech Weapons
Android Doggo
Robotic Muffalo
Over 45+ Different parts / implants for androids
4 Android Dog specific implants / parts
4 Android specific diseases
Custom body layouts for android / doggo
New android faction
Artificial brain implants that alter abilities
Ai Persona Fabrication
2 New Incidents
5 Android specific "drugs"
Android specific capacities
If you feel particularly generous, feel free to check out my patreon
Our Discord:
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Basic Summary of parts:
Android parts / upgrades are made at the android parts table
Androids drugs can be made at the parts table or drug lab.
Androids are made at the Robotics production casket
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Tiers of android
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Tier 5
Cost:
Uncraftable (Event only)
Can install;
- All types of replacement parts / Plating
Speed : ⍟●●●●
Upgrades: ⍟●●●●
Strength : ⍟●●●●
Health : ⍟●●●●
Cost : N/A
Summary: The tech used to make these androids is beyond human comprehension, boasting near
unlimited power and requiring little sustinence to operate. They deem all races other than themselves
to be somewhat below them and believe that living on a rimworld is a fate worse than death.
Special Trait: ; Intolerance. When this android's mood is too low for too long. There is an increasing chance of mental break and the android entering a murderous rage.
To add to that: this trait restricts the android's mental break types to only those that cause bodily harm. Such as bezerk and sadistic rage.
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Non-Humanoid Androids
M7-Mech
Cost:
Uncraftable (Item Only)
Can install;
- No Upgrades
Speed : ●●○○
Upgrades: N/A
Strength : ⍟●●●●
Health : ⍟●●●●
Cost : N/A
Summary: A Mechanized infantry unit, deployed from orbit using a rare transceiver. Very strong
and tough but quite slow, with a major downside: due to the specialist equipment needed to refuel
the mech; The battery will be drained within 2 days of deployment, rendering it useless come then.
Comes with it's own set of weaponry. Listed below:
Hand Cannon
Damage: ●●○○
Cooldown : ●●●●
Range : ●●○○
Summary: A quick, yet somewhat weak firearm. Great for close - mid range and for short cooldowns between shots.
Only shoots one projectile per firing.
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40MM Cannon
Damage: ●●○○
Cooldown : ●○○○
Range : ●●●●
Summary: A modified 40MM Cannon that fires in bursts. It has very high range but with very slow cooldown periods.
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Mech Blade
Damage: ●●●●
Cooldown : ●●●○
Range : ○○○○
Summary: A somewhat simple, long bladed knife made from 3 inch thick titanium, giving even more melee
strength to a mech than what it did have before.
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Mastiff Shotgun
Damage: ●●●○
Cooldown : ●●○○
Range : ●○○○
Summary: A mech shotgun, designed to deliver a heavy punch. Dealing heavy bleeding damage, this gun is perfect
for close quarter combat, firing 8 pellets; it practically rips through the target .
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Gallery:
Summary
This mod aims to add several tiers of sentient android colonists, mechs, drugs and tons of upgradable and downgradable parts.
\------------------------------------------------------------------------------------------------------------------------------------/
/------------------------------------------------------------------------------------------------------------------------------------\
Requires Humanoid alien Races to be loaded before this mod.
Order: Core - Humanoid alien races - Androids
5 Tiers of android
Mech and 4 Mech Weapons
Android Doggo
Robotic Muffalo
Over 45+ Different parts / implants for androids
4 Android Dog specific implants / parts
4 Android specific diseases
Custom body layouts for android / doggo
New android faction
Artificial brain implants that alter abilities
Ai Persona Fabrication
2 New Incidents
5 Android specific "drugs"
Android specific capacities
If you feel particularly generous, feel free to check out my patreon
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Basic Summary of parts:
| Basic Replacements | | Advanced Replacements | | Adv+ Replacements | | Implants / Plating |
| basic replacement arm | | high power arm | | cybernetic arm | | Positron rewiring |
| basic replacement leg | | high power leg | | cybernetic leg | | Soldier upgrade |
| light receiving diode | | multi-spectrum eye | | heat ejector | | Blueprint banks |
| crude heatsink | | multi-layer heatsink | | multi-dimensional eye | | Implanted tricorder |
| flimsy coolant pump | | advanced coolant injector | | zero kelvin injection | | |
| small battery pack | | nanowire battery | | vanometric battery cell | | Neural highways |
| tube sealant tank | | nanite storage device | | archotech nanites | | Geological banks |
| low power cellulose converter | | high power material converter | | molecular decomposer | | evolving AI |
| basic dc converter | | high power converter | | zero point converter | | Composite Plating |
| basic counterweight | | gyroscopic counterweight | | | | Plasteel Plating |
| crude jaw | | cybernetic jaw | | | | Steel Plating |
Android parts / upgrades are made at the android parts table
Androids drugs can be made at the parts table or drug lab.
Androids are made at the Robotics production casket
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Tiers of android
Tier 1 Cost: 80 Plasteel 80 Steel 20 Components Crafting: 8 Can install; - Basic Replacement parts (T1 replacements) - Steel plating Speed : ●○○○ Upgrades: ●○○○ Strength: ●○○○ Health: ●○○○ Cost: ●●●● Summary: the cheapest of all the androids and also the worst in every other way. | Tier 2 Cost: 140 Plasteel 80 Steel 25 Components 20 gold Crafting : 10 Can install; - Basic Replacement parts - Steel plating - Plasteel Plating Speed : ●●○○ Upgrades: ●○○○ Strength: ●○○○ Health: ●●○○ Cost: ●●●○ Summary: Somewhat cheap but not nearly as cheap as tier 1. This tier of android works at 80% efficiency to that of a human, with moderate health. The middle tier of all 4 tiers. | Tier 3 Cost: 180 Plasteel 12 Adv Components 1 Ai Persona Core 40 Gold 20 Uranium Crafting : 12 Can install; - Basic Replacement parts - Advanced replacement limbs - Steel plating - Plasteel plating Speed : ●●●○ Upgrades: ●●●○ Strength : ●●●○ Health : ●●●○ Cost : ●●○○ Summary: an expensive tier of android with near human abilities, quite strong and fast with average mental capacity. | Tier 4 Cost: 250 Plasteel 30 Adv Components 50 Uranium 2 Ai Persona Cores 30 Gold Crafting : 15 Can install; - All types of replacement parts / Plating Speed : ●●●● Upgrades: ●●●● Strength : ●●●● Health : ●●●● Cost : ●○○○ Summary: the most expensive tier of android but also the best, far surpassing the mental and physical abilities to those of a human. |
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Tier 5
Cost:
Uncraftable (Event only)
Can install;
- All types of replacement parts / Plating
Speed : ⍟●●●●
Upgrades: ⍟●●●●
Strength : ⍟●●●●
Health : ⍟●●●●
Cost : N/A
Summary: The tech used to make these androids is beyond human comprehension, boasting near
unlimited power and requiring little sustinence to operate. They deem all races other than themselves
to be somewhat below them and believe that living on a rimworld is a fate worse than death.
Special Trait: ; Intolerance. When this android's mood is too low for too long. There is an increasing chance of mental break and the android entering a murderous rage.
To add to that: this trait restricts the android's mental break types to only those that cause bodily harm. Such as bezerk and sadistic rage.
/------------------------------------------------------------------------------------------------------------------------------------\
Non-Humanoid Androids
M7-Mech
Cost:
Uncraftable (Item Only)
Can install;
- No Upgrades
Speed : ●●○○
Upgrades: N/A
Strength : ⍟●●●●
Health : ⍟●●●●
Cost : N/A
Summary: A Mechanized infantry unit, deployed from orbit using a rare transceiver. Very strong
and tough but quite slow, with a major downside: due to the specialist equipment needed to refuel
the mech; The battery will be drained within 2 days of deployment, rendering it useless come then.
Comes with it's own set of weaponry. Listed below:
Hand Cannon
Damage: ●●○○
Cooldown : ●●●●
Range : ●●○○
Summary: A quick, yet somewhat weak firearm. Great for close - mid range and for short cooldowns between shots.
Only shoots one projectile per firing.
+--------------------------------------+
40MM Cannon
Damage: ●●○○
Cooldown : ●○○○
Range : ●●●●
Summary: A modified 40MM Cannon that fires in bursts. It has very high range but with very slow cooldown periods.
+--------------------------------------+
Mech Blade
Damage: ●●●●
Cooldown : ●●●○
Range : ○○○○
Summary: A somewhat simple, long bladed knife made from 3 inch thick titanium, giving even more melee
strength to a mech than what it did have before.
+--------------------------------------+
Mastiff Shotgun
Damage: ●●●○
Cooldown : ●●○○
Range : ●○○○
Summary: A mech shotgun, designed to deliver a heavy punch. Dealing heavy bleeding damage, this gun is perfect
for close quarter combat, firing 8 pellets; it practically rips through the target .
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M.U.F.F Unit Cost: 130 Plasteel 20 Components 80 Steel 10 Uranium Crafting : 8 Can install; Steel plating - Plasteel plating - Composite Plating Summary: a very strong robotic hauler that is very useful for caravan trips as it is able to carry 175KG but not very useful for really anything else. The most basic robot the colony can produce. | K-9 Cost: 180 Plasteel 40 Components 30 Uranium Crafting : 8 Can install; - Basic Replacement parts - Steel plating - Plasteel plating - Cybernetic Jaw / Crude jaw - Crude Counterweight / Gyroscopic counterweight Speed : ●●●● Upgrades: ●●○○ Strength : ●●●○ Health : ●●●○ Cost : ●●○○ Summary: a very quick, strong cybernetic dog even without upgrades. Useful for quickly taking down attackers without sending colonists out. |
Gallery: