Its a really simple mod, in theory. Right now, it adds just bricks. It currently runs on Expandable Fermenting and Processing, you might need that mod for it to do anything.
Github link I am uh not very good at github..
Theres a pretty basic production chain - Chunks are turned into clay at a stonecutting table. Clay is placed inStone Fermenting barrels errr kilns. You fuel the kilns, and a day and a half later you get bricks.
Bricks are currently the worst stone type block that exists. They have the worst beauty, value, and hp of any stone block type. They are however, much easier to make than regular stone, with the note that they take time instead of only labor, and take marginally less labor to make things out of. They are currently a nice dark red color, though probably too dark.
The purpose of this mod, honestly, is because I hate dealing with random types of stone. Its a pretty stupid reason, but I like being able to build everything out of the same type of material, so I made a lazy material that you can make out of anything.
The scope of this mod is to eventually add two more types of resources in a similar vein - I would like to add a fancy ceramic along the lines of porcelain, purely for the purpose of being pretty, and I would like to add some fantasy steel/plas-ceramic composite to make stuffed armor out of.
Im interested in comments about balance, intended scope, ideas about better implementation, basically any feedback. So far, the only thing I have done with it is make sure it doesnt explode the game. It runs, the basic resource chain works, and thats about as far as Ive gotten.
Known bugs - the kilns dont seem to consume fuel. Not sure whats up with that, but I am pretty sure I told them to. The kilns also look a bit darker than I intended, but thats probably just because I dont have a real sprite for them. Kibble-clay also doesnt look quite as good as I wanted it to, but that might be my fault somehow.
Github link I am uh not very good at github..
Theres a pretty basic production chain - Chunks are turned into clay at a stonecutting table. Clay is placed in
Bricks are currently the worst stone type block that exists. They have the worst beauty, value, and hp of any stone block type. They are however, much easier to make than regular stone, with the note that they take time instead of only labor, and take marginally less labor to make things out of. They are currently a nice dark red color, though probably too dark.
The purpose of this mod, honestly, is because I hate dealing with random types of stone. Its a pretty stupid reason, but I like being able to build everything out of the same type of material, so I made a lazy material that you can make out of anything.
The scope of this mod is to eventually add two more types of resources in a similar vein - I would like to add a fancy ceramic along the lines of porcelain, purely for the purpose of being pretty, and I would like to add some fantasy steel/plas-ceramic composite to make stuffed armor out of.
Im interested in comments about balance, intended scope, ideas about better implementation, basically any feedback. So far, the only thing I have done with it is make sure it doesnt explode the game. It runs, the basic resource chain works, and thats about as far as Ive gotten.
Known bugs - the kilns dont seem to consume fuel. Not sure whats up with that, but I am pretty sure I told them to. The kilns also look a bit darker than I intended, but thats probably just because I dont have a real sprite for them. Kibble-clay also doesnt look quite as good as I wanted it to, but that might be my fault somehow.