Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Pizza Mode

#1
Bugs / [1.0.1973] poison/psychic ships
July 23, 2018, 11:39:00 PM
So in one of my playthroughs in 1.0, I have a psychic ship that releases an ungodly amount of mechanoids. I'm about 3 years in, ~400k wealth, and playing with randy hard. Randy keeps me on my toes and sends some fairly difficult raids (I'd say I get 15-25 people per raid atm) and yet, this single psychic ship has EVEN MORE MECHANOIDS than that. I'm not playing with killboxes, just some turrets out front of my base (I'm in a flat jungle) and this psychic ship is literally impossible to deal with. I expect maybe 2 worms with some other mechanoids, but no fewer than 4 worms (with the best weapons on at least 1/2 of them) and a dozen or more other mechanoids pop out when I attack this thing, and it's completely out of proportion with any other threats I've faced in 1.0. I haven't gone back to that game in a few days now, but when I do I'll probably just dev-mode that ship away, because I would have to build multiple autocannons/sniper turrets just to kill the mechanoids from the ship, and even then I'd take some casualties anyways.
#2
Bugs / [1.0] Cirrhosis?!
June 18, 2018, 07:05:20 PM
Running a jungle game in 1.0 and have noticed a WHOLE LOT of liver cirrhosis affecting 1 of my colonists. He has a large tolerance (56% effect) to alcohol, yet in a matter of 2 quadrums has developed cirrhosis twice in 2 different livers. He doesn't have any traits or medical conditions that should make him prone, and other colonists have not developed any liver conditions.

I've also noticed that colonists really, and I mean REALLY hit the sauce hard, maybe that's why. In b18 colonists only drank sporadically except for the odd one that really liked beer (but in b18 I only saw 1 case of cirrhosis develop in an extreme case - and it was to extreme tolerance. There were more carcinomas than cirrhosis).

I'm gonna assume that either the drink-happy behavior or the extremely fast building of tolerance + liver disease is a bug. We're talking about beer here, even drinking 3 a day is gonna take a long time to cause serious health disorders.
#3
Ideas / Boats!
June 16, 2018, 11:51:00 PM
I was thinking it'd be nice to have some more aquatic stuff in Rimworld. I started up a game used [db] bridges & archipelagos for a fun, thematic desert island colony, but it just feels like it's missing something: boats!

I think adding boats could be really nifty and provide a lot of room for expansion down the road. At first boats could be primitive & simple, just transit across water tiles on the big map & maybe within your colony, but I'd love it if you could design & build your own boat like you do a colony and send it out to see! Then instead of watching a caravan you would watch the deck of your boat & there could be pirate raids on the high seas, or friendly trader encounters, or rescuing shipwrecked sailors. As it is you can do an isolated island game & just use drop pods to get to the mainland (but then you need to build more to get back), but having boats as an option would really make islands compelling.