Only mods used were Prepare Carefully and Hide or Show Hats with Hair.
Just recently finished off a game by hosting the Stellarch and they arrived with all tattered clothes and no crown, giving them the mood debuff for lacking royal apparel, doesn't seem right for their stature.
As for the cobra oddity, something common I see with them hunting is that their prey will instantly rot due to toxic buildup, and so they have to hunt another animal. This will likely be more common with the new patch increasing the buildup. Personally I'd like to see their bites reworked into a proper venom debuff that builds a large amount over time from a single or few bites, more similar to infections. This would prevent the current issue and make them more realistic, nobody's ever been like "I got bit by a cobra but it only bit me twice so I'm fine."
Also I was wondering what counts as obstructing a landing pad for shuttles. I had a properly sized, unroofed, and powered set of shuttle beacons that highlighted a green rectangle when selected and even had animals set to avoid it, but when the Stellarch's pickup shuttle arrived it landed in a marsh in the very north of the map. Don't have a save right before the shuttle arrived, but here's an image of my colony with the pad in the northwest corner. https://steamcommunity.com/sharedfiles/filedetails/?id=2054391685
I do have post-game saves showing the pad was intact and powered after leaving, even my animals are forbidden from standing within.
Just recently finished off a game by hosting the Stellarch and they arrived with all tattered clothes and no crown, giving them the mood debuff for lacking royal apparel, doesn't seem right for their stature.
As for the cobra oddity, something common I see with them hunting is that their prey will instantly rot due to toxic buildup, and so they have to hunt another animal. This will likely be more common with the new patch increasing the buildup. Personally I'd like to see their bites reworked into a proper venom debuff that builds a large amount over time from a single or few bites, more similar to infections. This would prevent the current issue and make them more realistic, nobody's ever been like "I got bit by a cobra but it only bit me twice so I'm fine."
Also I was wondering what counts as obstructing a landing pad for shuttles. I had a properly sized, unroofed, and powered set of shuttle beacons that highlighted a green rectangle when selected and even had animals set to avoid it, but when the Stellarch's pickup shuttle arrived it landed in a marsh in the very north of the map. Don't have a save right before the shuttle arrived, but here's an image of my colony with the pad in the northwest corner. https://steamcommunity.com/sharedfiles/filedetails/?id=2054391685
I do have post-game saves showing the pad was intact and powered after leaving, even my animals are forbidden from standing within.