Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - bbqftw

#1
General Discussion / A comprehensive advanced tech guide
February 17, 2019, 04:25:33 PM
Decided to put this set of links for people that are interested in improving their gameplay. There were originally planned 10 parts, but it is a lot to write and annoying to test to make sure the contents are compatible with game changes. There is also electricity-less freezers, melee killbox, killbox made of wind turbines, methods to kill caravans without consequence, supreme raid point control techniques, etc. And maybe they will be covered in due time.

Call it cheese, exploit, advanced QA testing, whatever. It was fun discovering and refining the techniques nonetheless.

Part 1 - floorless gameplay primer (and why dirt floors are completely safe to cook on)

https://www.reddit.com/r/RimWorld/comments/acz259/4_reasons_to_never_build_floors_and_a_practical/

Part 2 - interaction spot stacking, and advanced space efficiency primer

https://www.reddit.com/r/RimWorld/comments/adduub/turn_your_bed_into_a_chair_and_vice_versa_some/

Part 3 - anti-sapper wall molotov / anti-mech wall EMP, remote detonation of crashed ships including rainproof chemfuel fuse, zone micro to force pawns on fire to stay in place

https://www.reddit.com/r/RimWorld/comments/ae30li/wallhacking_explosives_and_remotely_detonating/

Part 4 - precise combat animal control via stack-zoning (no animal training required), and video demonstration of flawless defeat of 2x merciless mech CenterDrop variant (zero shots taken vs colonist)

https://www.reddit.com/r/RimWorld/comments/agtsbh/how_to_control_your_combat_animals_with_precision/

Part 5 - economy hyper-acceleration via controlled infestation farming (>5000 shooting xp per pawn and >1500 silver/day with few pawns investment)

https://www.reddit.com/r/RimWorld/comments/aj99bw/sustainable_infestation_farming_supercharge_your/

Part 6 - nutrient paste tricks, laundering away insect / cannibal meats, double processing food for 4.8x nutrition multiplier, stacking meal buffs

https://www.reddit.com/r/RimWorld/comments/aqrm84/consequencefree_cannibalism_and_other_food_tricks/

#2
Bugs / [b19] A clunkiness in caravan loading
September 15, 2018, 02:27:10 AM
When you decide to load things because you forgot to in the caravan screen, and when you have pack animals on caravan, your colonist decides to load the new items to the pack animal. This happens despite animal being halfway across the screen, resulting in interminably long hauls.

What is weird is on the caravan maps you can decide whether to load items to the pack animal, or take it into your own inventory. But no such choice is allowed in this scenario.
#3
https://www.youtube.com/watch?v=T_JZCShMArU&feature=youtu.be

as the only person providing proper QA on these forum you are welcome!!!
#4
"hey lets pick up this harvested rice on top of a trap, what could go wrong!"



Simply, I do not understand why trap is eligible spot for item to go on! This is easily reproducible, see:



Anyways, suggested fixes:

1) Don't allow items to drop on traps.
2) Strict prohibition against haul or harvest jobs on top of traps. Since traps are now reinstallable, this should be no problem.
#5
Replication steps:

1. go on caravan
2. order manual rest

Even when the pawn is fully rested, and the caravan is not moving, you will not see recreation increase.



from how UI is worded this appears like the recreation gain should be unconditional. At worst it should be modified by recreation tolerance. But instead you get zero gain at all!

Combined with the comfort issue reported in other thread, this means caravaning = permanent -13 mood! This is quite a large hit, meaning that average pawns enter all encounters at minor break risk.

Maybe some changes to the caravans were made in late builds of b19. It would have been nice to know about these so we could know to test these specific mechanics before a stable build was released!!!!
#6
Build - whatever the b19 stable build is (2009)

Replication steps:

1. put pawn on caravan with bedroll
2. manually instruct rest, or wait for automatic clock resting

expected result: comfort rises to the bedroll comfort level
actual result: comfort does not rise

effectively this means caravaning for long time = always -3 mood from uncomfortable