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Topics - Divinorium

#1
If there was a furniture to hold stuff that hold a single cell it would be great, even if it barely has any beauty. Being able to keep things safe from weather and organized for fast item creation would be beyond amazing.

Thanks for the attention.
Divinorium
#2
Bugs / Three bugs found in version 1.0.1982
August 02, 2018, 04:09:30 AM
Wooden Mask doesn't burn
Fabrication bench can't remove/reinstall
Uranium helmet doesn't burn
#3
As the title says in version  Unstable 1.0.1980 i'm unable to remove/reinstall the Hi-tech research bench.
I assume that's a bug since i can remove/reinstall the multi-analyzer
#4
Ideas / Pawns blocking movement of hostile pawns
July 10, 2018, 05:42:52 PM
So a small story: Playing with brutal start i get raided by 6 tribesmen having 3 pawns, not a big deal. My pawns take position in a  1 tile entrance to the base where their 4 melee pawns would make little diference. My best fighter block the entrance while the other 2, more skilled with distance fighting, shoots from over his shoulder.

Everything is working fine until my fighter gets hit and is downed, by that point we already had 3 enemy downs. I move one of my pawn to block the entrance and make the other make a quick "rescue" just so the downed pawn dont get hit by an stray arrow. After the pawn is moved down 3 tiles i send my pawn back to back up the now in combat and hurt pawn blocking the entrance, after some fight the 4 raider is downed and the enemy decide to "kidnap" who they can and leave. One of their ranged pawns engage my pawns blocking the entrance while the other run past his companion, my 2 pawns, grab my  downed pawn and run past again my 2  pawns and his companion.

That's the moment i realized, what kinda of bullshit is this? How can a raider not follow the combat rules when kidnapping pawns and simply run past hostile pawns like they aren't even there.

So i'm curious if this is some kinda of bug and if it isn't suggest to get it changed.