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Topics - Monkeysaur

#1
Support / The new Alpha10 .Exe won't run
April 16, 2015, 11:25:37 AM
Windows SmartScreen prevented an unrecognized app from running. Running this app might put your PC at risk
#2
Ideas / Ice Biome ideas
March 13, 2015, 03:41:03 PM
I was thinking about fishing, and it made me think about ice fishing, and eventually I was thinking about Eskimo clothing, Igloos, Polar bears/Seals and stuff like that. In such a biome maybe Ice could be mined and used as a construction material, super warm clothing would be essential though because you can't put a heater in an igloo!

Just some ideas, maybe not well thought through, but I like to share anyway!
#3
General Discussion / Treating infections
March 07, 2015, 01:35:33 PM
My colonists all get infections after getting a small injury. My other colonists are looking after them in either their own bed or the medical bed, and giving them medicine, but the infection always goes from minor to severe and then they die.

I just lost 3 colonists and a prisoner all to minor infections left untreated, I must be doing something wrong?
#4
Off-Topic / Anyone ever play the Gangsters games?
September 09, 2014, 12:27:33 PM
I preferred gangsters 2, although it seems more hardcore gamers liked 1 better. Either way I really hope an indie developer would take this on one day.

Anyone else remember these games?

#5
Ideas / Forced Labor
September 06, 2014, 06:42:48 PM
I would like to be able to use prisoners without having them join my colony.

I want to put them to work in the mines and on the plantation.

This could work by having a prisoner option of "forced labor".

When this is selected a colonist (armed) will, instead of going directly to carry out mining or growing, will instead go and collect the prisoners set to forced labor.

Then the colonist will take the prisoners either to the grow zone or the mining area and will guard the prisoners while they work. The result will be that a task can be done twice as fast using two prisoners than just one colonist (allowing for the time taken to collect the prisoner) and so this could be practical to use, especially if you have prisoners which you don't like but don't want to execute. There would probably need to be a maximum number of prisoners to a "guard", maybe 4 for example, and there would be maybe some risk of attempted escape. A colonist being able to guard forced labor workers should probably be dependent on some attributes too.

Hope you like my idea. XD
#6
I would really like in future be able to have a hierarchy of colonists with a leader and also members who are not very important.

Part of this system would involve some areas which are allowed to all and some areas allowed only to some. The idea is that my veteran colonist is allowed into the secret research lab comms center, but my recently converted raider or recently purchased slave is not so privileged. I really want to have a system of promoting some and enslaving others, special privileges for some, stricter rules for others.

If this system was developed it could also risk a revolt from within which could also be interesting.

In order to save space on the internet I will post my second idea here also:

Could an enemy (or a colonist) make a judgement about when the game is up, and rather than just get themselves killed, sometimes be willing to surrender? This would have to depend of personality, if they are a pussy they give up, if they are hard they fight to the death. This would also be more useful if your colonists cease fire on an individual who has surrendered. Could be interesting dynamic to combat. Maybe this could be done in a mod also.

Thanks for reading my ideas, I hope you like them.
#7
Mods / (Request) Freezer/Cold-Room
September 06, 2014, 04:47:30 AM
I have a request for a mod, I think it is maybe a really simple idea.

Basically it's a room and in the room you place some kind of unit/technology which turns the room into a cold-room or walk in freezer. You can put bodies &/or meat in here to keep them from decomposing. I guess another way it could be done instead of with an object is by zoning. It could also have some nice freezer floor/wall and even maybe a freezer door. Object for decoration could be for example a hanging piece of meat so it looks as cool as in my imagination.

Thanks to anyone who tries this idea!
#8
Stories / Jakob
September 05, 2014, 07:48:05 AM
Jacob and his two companions crash landed on a Rimworld, and so they set up a colony, soon they were 7.

Then one day Jacob lost one of his friends, killed by raiders. His other friend was injured with a destroyed kidney.

Jacob was a perfectionist and only wanted the able bodied, in a cold moment of practicality Jakob sold his friend to slave traders.

Now it was just Jakob and the new crew, one friend buried in a field, the other friend who knew where sold as a slave.

Numbers are back up to 7 today, which is good.

Jakob has since realized that missing 1 kidney isn't the end of the world. He now deeply regrets selling his friend.

But life goes on.

On the Rimworld.

;D