Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - teok25

#1
Releases / [1.0] Archotech Expanded
July 17, 2018, 12:52:47 AM
Expands on the Archotech technologies introduced in 1.0
Direct Download: https://github.com/Teok25/Archotech-Expanded/releases/download/1.3/Archotech.Expanded.zip

Since the attatchments are now too big for the forum, here is the link to the Github releases page for the mod.
https://github.com/Teok25/Archotech-Expanded/releases
Steam Page:
https://steamcommunity.com/sharedfiles/filedetails/?id=1442734859
Here's also the link to the normal Github Page.
https://github.com/Teok25/Archotech-Expanded
If there are any problems or suggestions that you would like to add, just comment below and I'll try to get around to it

What does this add specifically?
Adds these new implants into the game, randomly generated the same way any archotech item is:
Archotech Ears
Archotech Stomach
Archotech Liver
Archotech Kidneys
Archotech Lungs
Archotech Heart
Advanced Archotech Legs (See below)
Advanced Archotech Arms (See below)
Archotech Death Claw (See below)
Archotech Obliterator (See Below
Archotech Brain Melder (See below)

It also adds 3 new materials:

  • Nanomachines: The nanomachines are the lowest tier of all the new materials, but are considerably stronger than the strongest material currently in the game. It will be used in future recipes along with the other two materials. It can currently be used as both a fabric and a material, being able to be used as clothing as well as walls or flooring. Even longswords or clubs can be made out of this material, and recieve a boost to their melee stats as such.
  • Picomachines: Picomachines are smaller than nanomachines, and thus in the lore of this game are better than nanomachines. They also can be used for all sorts of recipes, like flooring, walls, weapons or clothing. Picomachines will be used for intermediate archotech products.
  • Attomachines: These are the smallest material, and are the most expensive. It also can be used for everything. It will be used for all advanced products and most extremely late game items, when I add them.

The bionics increase each part to it's archotech equivelant. I won't be adding noses or fingers and things like that, as I think Vanilla Bionics Expansion does a great job of doing that already, and I don't want to step on too many toes.

The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs.

The Advanced Archotech Arms do the same thing as the advanced legs do, but for arms.

While the Archotech Obliterator stat wise is lower in power and manipulation, it more than makes up for it in shear speed. The fist on this artificial arm is able to move at lightning quick speeds, allowing for a swift takedown of any enemy with a better chance of keeping them alive.

The Archotech Death Claw is a high powered Power claw, basically. For the Archotech. It's much more expensive than any other Archotech item as it serves as an archotech arm and a power claw simultaneosly.

The Archotech Brain Melder is a better pain stopper and joy giver. It increases conciousness, removes pain, gives joy and heals scars on the brain. It's incredibly useful for any situation. Have fun!

Also, these new materials can only be found in exotic traders and rewards from quests at the moment. I'll be adding ways of aquiring the materials without having to wait for the chance to find an exotic trader, but for now it's fine. It shouldn't affect your game in any major way, unless you cheat them in.