Ludeon Forums

Ludeon Forums

  • December 07, 2019, 09:35:28 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Planetfall

Pages: [1]
1
Mods / [Mod Request] Running. Stamina, Muscle, Fat.
« on: October 26, 2018, 02:39:09 PM »
Hello,
I had this idea bouncing in my head for a while and I'm wondering if it's at all feasible.
The concept is to give three new stats to all humanlikes. Muscle Stamina and Fat. And a system for different movement speeds (running sprinting etc.) I don’t know what the best way to go about this would be as I’m not a modder. I have made a very rough plan for using the Needs system (attachment below) but I’ve been running into issues as I don’t know the limits of what the Needs system can or can’t do. The stats aren’t finished and are probably way off balance (for example I’m pretty sure fat accelerates muscles gain atm which just makes no sense) but I don’t think I have the ability to balance it myself. Also the stat sheet only covers the core systems. I would also love to also add new Drugs and food to better manage fat and muscle levels like vitamins, steroids, and weight loss pills. And traits that personalize the mood buffs and debuffs associated with each new stat. Say new traits that modify how pawns think about stamina/muscles; Bodybuilder (mood boost at low stamina slight mood debuff at full stamina as he/she always wants to be exercising) an Lazybones (more extreme version of the normal stamina mood modifiers so these pawns hate strenuous activity) and then traits modifying mood related to fat; Anemic (only happy when fat bar is low/empty perhaps a custom mental break to make them vomit if fat gets higher than they like) or a trait for someone who doesn’t care at all about his or her self-image/heath. But I think it would be best of me to seek outside opinion before I go much further.

2
Help / Adding mood buffs to being near a pawn.
« on: July 30, 2018, 07:35:50 PM »
I have this idea for a mod called animal lovers/ puppies are adorable. where pawns get mood buffs for just being around dogs and cats. Jecrell managed to give bad thoughts to pawns being near cosmic horrors so its posible right? Though Jecrell is magic...
I put a description of my mod idea in here too. Is there a dedicated mod idea feedback thread?
 
(i havent thought about balance in detail so all the numbers I'm putting down here will probably change a lot over time)
 The mod would add in the traits Animal Lover, Cat Lover, Dog lover, and Animal Hater.
Pawns without any of those traits get a +2 mood when near a cat or dog which stacks to 3 and wears off in an hour or so. Also the same exact debuff for the death of a cat or dog only it lasts 10 days.
Animal Lover Gets Double the mood effect.
Dog lover gets double only for Dog and half for cat
cat lover is visa versa.
Animal hater gets a -2 thought when seeing a cat or an untrained dog. trained dogs are fine (dont know if telling trained and untrained apart is posible).
 Dog lover vs Cat lover gets a -5 relationship. (sortof like Teatoterler vs Chemical intriest)
Animal hater gets -10 with all the lovers

Pages: [1]