I'd like a way to create my own faction, in game, by playing a necromancer (or Lich) and raising skeletons, zombies, ghouls, and other assorted undead types. Each raised pawn would be able to act like a real pawn, allowing it to be equipped with clothing, armour, weapons, etc. but if it is ever killed it would have a chance to automatically raise back up or be destroyed forever (including all equipment). What do you all think? Possible?
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Mods / Idea: Old saves as ruins mod
March 19, 2020, 10:16:57 PM
I started a new game today, and had an idea:
Would it be possible to make a mod that sets a previously played settlement as a ruin?
The idea is basically you start a new game on the same planet and are able to set up close to, and travel to, your previous settlement. Your old pawns could be laying around as skeletons, walls would be in disrepair, and furniture would be broken and/or missing. Also, any perishables would be gone, but other resources would still be present. minus a reasonable amount due to scavenging.
Obviously you would have to have the same list and order of mods, but you could have as many ruins as previous game sessions, and they would all be in the places that you originally set them up in.
Would it be possible to make a mod that sets a previously played settlement as a ruin?
The idea is basically you start a new game on the same planet and are able to set up close to, and travel to, your previous settlement. Your old pawns could be laying around as skeletons, walls would be in disrepair, and furniture would be broken and/or missing. Also, any perishables would be gone, but other resources would still be present. minus a reasonable amount due to scavenging.
Obviously you would have to have the same list and order of mods, but you could have as many ruins as previous game sessions, and they would all be in the places that you originally set them up in.
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