Ludeon Forums

Ludeon Forums

  • October 19, 2020, 11:41:16 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Kayrah

Pages: [1]
Im trying to replace a bunch of world textures, but when I load the game I get:

Could not load UnityEngine.Texture2D at Things/Plant/Haygrass/ in any active mod or in base resources.

Problem, I dont even have that folder in my mod.

I also get:
Could not load UnityEngine.Texture2D at Things/Plant/TreePoplar/

I have that folder with 4 different images named "TreePoplarA.png" to "TreePoplarD.png"

when i start a world, it uses the Poplar textures, but one kind of tree is a purple X, as well as the haygrass is an X

any help?

Ideas / So after playing a while, I miss some features :)
« on: August 03, 2018, 09:58:11 AM »
-autodeconstruct roofs.
 its weird, that you have to do it manually in the first place

-option to autoequip food/bedrolls/medicine for caravans
its tedious

-aim for bodyparts, so you can capture good pawns and it makes the combat more tactical and/or give an easier option to capture fleeing pawns
headshot the dangerous ones and legshot the industrious ;)

-being able to build or purchase cleaning and hauling robots
its a scifi game without robots? and its neccessary for the lategame to free pawns for real work.

General Discussion / Food Consumption on Caravans
« on: August 02, 2018, 03:48:59 PM »
So, this is a big question mark for me. Its impossible to me how the food system works for caravans. This needs a big overhaul. Like, what food is used first and so on. And the math is not understandable to me either, it seems the forage is not calculated into it. Like sometimes they have infinite food and sometimes they starve traveling, although there are berries and stuff.

Pages: [1]