Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Aramati

#1
Hello, fellas.
How can I edit my scenario to have over 10 starting colonists?
#2
1. What the circumstances were.
Rat lost its tame for lack of manutation.

2. What happened.
Later I received a log messagem with about related to the untamed rat don't finding a sleep  spot. The log messagem opens again wharever I close it, making this save unplayable.


3. What you expected to happen.
That ex-self-tamed rat go away.

4. Steps we can follow to make the bug appear on our machine.
Dunno. I was not looking to the rat when it gets untamed so I don't know where it was when happened. I've  tryied to rebuilt the scene without any mod to confirm it it was caused by a bug but since I didn't exactly the circunstance I had no sucess. My guess it that the rat was inside the room next the Barn.

5. Savegame file

http://www.mediafire.com/file/r9gwr7uz3o1fjqw/bug.zip/file

6. Log File

Full: http://www.mediafire.com/file/uiy3oza01bburkd/debug_log.txt/file

Could not find good sleeping slot position for Rat627146. Perhaps AnyUnoccupiedSleepingSlot check is missing somewhere.
Verse.Log:Error(String, Boolean)
RimWorld.RestUtility:GetBedSleepingSlotPosFor(Pawn, Building_Bed)
RimWorld.<GotoBed>c__AnonStorey0:<>m__1()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__4()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()


Ps: This save is disposable, so I  don't have a urge to fix it. This is more of an informative post.
#3
Support / [0.18.1722] Important functions disabled
August 18, 2018, 05:34:29 AM
I first noticed just after spring. I had a urge to plant something asap. Was able to plant only a few ones before the plant function be disabled. Don't apear the "priorize" with mouse and even giving priority 1 for every pawn give no results. The plant function came and go for a bit at random. So I noticed this happening with others importante functions like milking, construct, repair. More and more functions were disabled by itself and coming back for just a instant at random.

No mods. No crop disabled.

I'm at lost. Can't keep playing like this or I'll lose my colony.  :'(

Safegame

[attachment deleted due to age]