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Topics - Horologium

#1
Bugs / [1.1] Job queue clearing between queued jobs
March 05, 2020, 10:03:24 PM
I am running into an odd issue. No errors in logs, but if I queue X jobs to a pawn (nothing specific) and that pawn finishes the first job:
-IF the next queued job is less priority than another work assignment (i.e. cooking is at 1 and they can cook but their next queue is hauling a stack of steel with hauling at any priority less) the colonist will empty their work queue and go back to working on the higher priority job
#2
Releases / [1.1] Mechanite Forge
February 29, 2020, 01:21:15 PM
Welcome to Mechanite Forge!


Exploring mechanites beyond just Luciferum. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. This is version specific for 1.1, due to changes in both vanilla code and how Harmony works. This mod does require Harmony 2.0 or higher to be installed to work.

*Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Also the flankers best friend in their arsenal. Be sure to take cover when it breaks!  8)

*Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. There is a catch though when regrowing lost bits; It hurts. A LOT!  :o

*Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium.  :P

*Addiction purifier will make even the most immersed junkie drug free at first use. Also helps your colonists stop dealing with the devil.  ;)

*Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites.  ::)

Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropiate research.

Instructions to install:
1) Download attached mod
2) Unzip mod, move it to [your steam folder location] "Steam/steamapps/common/Rimworld/Mods"
3) Have fun!

If you want to contact me about something, head over to my discord server! https://discord.gg/HYqRtu8
The steam version can be found here.
#3
Releases / Mechanite Forge - 1.0
October 28, 2018, 04:56:46 PM

Welcome to Mechanite Forge!


Exploring mechanites beyond just Luciferum. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels.

*Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Also the flankers best friend in their arsenal. Be sure to take cover when it breaks!  8)

*Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. There is a catch though when regrowing lost bits; It hurts. A LOT!  :o

*Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium.  :P

*Addiction purifier will make even the most immersed junkie drug free at first use. Also helps your colonists stop dealing with the devil.  ;)

*Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites.  ::)

Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropiate research.

Instructions to install:
1) Download attached mod
2) Unzip mod, move it to [your steam folder location] "Steam/steamapps/common/Rimworld/Mods"
3) Have fun!

If you want to contact me about something, head over to my discord server! https://discord.gg/HYqRtu8

Credits: Horologium - Updating and restoring mod from B18. ChJees – Concept, C# & XML (original) Xen - Art ChJees has handed this mod over to me to take on as my own, so please just contact me about issues with the mod. Thank you.


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