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Topics - Engager

#1
I really wish someone can make a mod to force deprive pawn a recreation. Personally i found recreation is simply nuisance waisting time of my good pawns! I don't care about them getting deprived/starved in the slightest. Is where any reason for me to get all them good beds, food, satisfactions in killing/art/drugs needs if i can't use that positive mood buffer to stop wasting their work time on pathetic recreation need? I really feel Tynan made recreation unswitchable for us to "care" about our pawns, this does not offer any diversity or difficulty, it's simply denying us control of our pawns shaping them way we like it. That's not a storytelling when i see my super biotech pawn waste 1/3 of the working day watching television, or when he is in the middle of construction of something important on the edge of the map just when he decides that he misses those stupid 5% of joy metter and need to go all way to base and back because of this "need". Give a recreation a priority as a job type or make a switch to force deprive! Sure i can force pawn to do something by hand until done, but technically recreation is currently is "need" so activity switching in favor of this "requirement" is impossible to avoid, so you can either spend million clicks per day forcing pawn to do a job and reclick every time he wants that tv shit, or just watch pawn's working time endlessly goes down the drain even if he doesn't really need that mood buff. So i'm really looking for something to allow me to force deprive him of this useless time waste. I don't really care about debuf, just allow me to stop switching tasks for this joy nuisance!
#2
As i've already seen reported in this forum many times manhunter animals are just attacking doors for no reason. My base external area was not inclosed by the walls and offeres several clear paths around mountains to get to the area, but i've used special tunnels in mountains heavily defended by good doors to allow my muffalos wander outside to get some fresh grass. Today i've got a rhinoceros manhunter event with like 10 of them and that went extremely weird: They not even tried to get to my colonists via complete free path around mountains, but instead they all gone mad at the door in that short passage tunnel. I sent a colonist to repair the door but 10 rhino damage was way to much to hold up with repairs, so animals just standed and bashed the door until it broke.

It took a long time for them to broke in (like several minutes of real time), but they never turned away as intended by the game. Moreover help tip especially points new player that animals don't attack doors, while they indeed do so. Why for god's sake manhunting animals have nothing else to do than to bash doors while having completely free unrestricted path to the target?

Yes i've read another posts about this pathetic issue and no, animals haven't seen any of my colonists and they do have clear unblocked path to them since most of the pawn were in the field harvesting corn without any wall inclosure on the other side of the map from point where manhunters spawned. Yes i known from other threads in this forum that they just suppose to bash several times and walk away (as someone said to pervent some kind of exploits), but they persistently don't, they will just stand where forever like mindless insects and bash the door until it crack open. I'm simply asking this: Do the developer of this game will ever turn his attention to fixing this dumb animal behaviour issue (i've noted that it was reported many times before)?

Also that help tip at the corner of the screen informs player that animals do not attack doors.... This help tip is not only misleading to the new player and ruining intelligent game experience, but also makes them see and feel just how horrible internal game design is.

This is the one of the most reducilous gameplay issues i've ever seen gaming. Event should be named Doorhunting animals, just to be correct. This is an example how simple game mechanics should't be ever made, don't shame yourselves with such AI behaviours, ruining whole oppinion on your generally great game. At least remove help tip text about "animals and doors" if you won't fix the issue, or the better fix this issue once and for all!