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Topics - Aronia

#1
I would really like to play a medieval/fantasy-like scenario. That means, no electricity or anything that comes after, and definitely no firearms. Go to battle with your trusty bow or sword. Build ovens to warm your houses. That sort of thing. And it should be for everyone and not just me. It' easy to switch off the outlanders, but I would like to keep the Empire. And I would like them to wield bows like everyone else, and definitely not to wear cataphract armour.
But together with that, I want a lot more Medieval tech than there is now. Ovens that would need to be refueled less often than campfires. A variety of weapons. Ways to store food without freezing (I mean, pemmican is always an option, but it's not exciting to stick to pemmican alone). Prosthetic body parts that would be at least a bit better than peg legs.
What mods would you recommend to build up such a playthrough?
#2
Mod bugs / Caravans & pods not moving
January 26, 2020, 11:31:50 AM
Hello everyone. I'm not sure if this is a mod bug, but I do use quite a few mods, so I suspect some kind of incompatibility issue.
What's happening: my caravans get stuck on exit from the colony and won't move. Same with transport pods, they just hover over my colony.
Yes, it's daytime, the caravans are not overloaded, and the destination is set. They switch between resting and moving like normal, the tab on the left shows time to destination, only they are not moving. And looks like they are not eating either, they have food but just go into starvation once the needs hit the bottom.

Simultaneously, the UI somehow disappears entirely from my world map. I can move it around and zoom in/out, but I can only actually do something when I zoom it in to the maximum. Otherwise, I can only see the map itself, and it doesn't even react on clicking, either left or right.

Both problems began at the same moment, so I assume it's actually two parts of the same glitch.
Both problems continue to appear in the earlier saves (created before I encountered the issue).

I have googled a bit and found a few topics about similar problems, but most of them give no solution and are just full of the same typical questions, like whether it's daytime or has a destination been set for the caravan. I did find a couple solutions, but those didn't work for me.

My output log is here: https://gist.github.com/HugsLibRecordKeeper/7900ea86629240992336025ae2dcf32f.

Would be really grateful for any advice on the topic.
Thank you!
#3
Mods / [Request] Home Area tweaks
January 15, 2020, 12:34:51 PM
Hello everyone. If a mod like this exists, I would really like to know where. If not, it would be cool if someone made one.
Haven't you ever thought that the whole "home area" system is kinda... not great?
I mean, I'd really like my pawns to extinguish fires all around the map. Especially when I'm playing on a forest biome where wildfires can be pretty devastating. Of course, my buildings are a priority, but ignoring wildfires altogether?
When I load a transport pod, I would also like to be able to put there anything from anywhere around the map.
On the other hand, I don't want my pawns to do the cleaning all around the map, because why the hell even do that.
All of this makes me constantly expand my home area, then shrink it back.
I would like a mod that would define firefighting and cleaning zones differently. Someone has probably modded that already, right?