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Topics - Mlie

#1
Help / Change ThingDef texpath based on in-game setting
February 28, 2020, 04:59:06 PM
How can I modify a ThingDef texpath based on a mod-setting?
I cant seem to find a way to replace the path in my ThingDef/GraphicData/texpath via C#.
Can anyone please give me an example of this?
#2
Hello
I am trying to create a setting for my mod to be able to remove some Things from it through a setting, using HugsLib.
The problem is that I cannot simply use HugsLib references in my mod since I dont want all subscribers to have to add HugsLib to be able to use it.

I have found the advanced example for creating a setting in a try/catch from the bottom of the guide:
https://github.com/UnlimitedHugs/RimworldHugsLib/wiki/Adding-Mod-Settings

The issue is that I cannot figure out on how I can modify my xml. Can anyone help me out?
#3
Tools / [Tool] RimWorld Start-wrapper
March 28, 2019, 04:22:16 AM
I know there are probably better external mod-managers out there, but I made myself a little wrapper and thought that perhaps it could be of use to someone else here.

Its a simple script that checks if any new mods have been added since the last save and asks if these should be added before RimWorld is launched. Got tired of starting the game twice every time I added a new mod (quite often).

Uploaded it to GitHub if anyone wants to use it
https://github.com/emipa606/RimWorld-Wrapper/releases/latest