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Topics - AnubisGoddess

#1
Not sure if this is the right spot, but I have a question.

So I had switched off the ideo system when I made my new file, but I saw that one of my colonists had a crisis of belief. You don't think it could be a mod issue that reactivated the system, or is it a case of the system still being partially active with belief crises and such despite having been disabled? I would have thought that by disabling it, my colonists wouldn't have been assigned ideos, and I would have just have the extra stuff. Or was I wrong in thinking this? I'm not sure if I explained this right. I wanted to make sure I did switch it off, but I have no way of seeing if it worked or not.
#2
Mod bugs / Constant Map Load Error when loading saves...
November 13, 2020, 01:11:17 PM
I'm gonna have to assume this is a mod issue since I play the game modded, but it feels like it's crossing into base game territory.

So for the last couple of weeks, I've been getting these "error while loading a map" pop-ups, and I lost about 6 colonies to this (they're early-game, so I didn't lose much). They start out okay, then about three to four IRL days later, that error comes up. The first time I saw this, I thought something broke or something went wrong with Steam (there were a few instances where Steam had cloud-syncing issues, but I dealt with that...I think). Updated all of my drivers (especially when my laptop decides to restart on me. It's 7-8 years old and getting close to becoming a potato when playing games), and made sure everything was connected. The error still comes up. I checked around to see if anyone else had the same problem, and found some topics that were one to few years old... One mentioned about a line of text in their log stating:

'Could not resolve reference to object with (can't remember this part). Was it compressed away, destroyed, had no ID number, or not saved/loaded right?'

I saw in one of my older logs on another file that it mentioned Giddy-up, so I checked and saw that it had updated at one point, thus I removed all of the Giddy-up mods just in case, and thought it was the end of this. The error came back.

I never had this many instances of this error come up this many times, and it never came up when mods updated or I switch them out before. I think at one point, I even reinstalled Rimworld and cleared out as much Rimworld stuff as I could, even the old saves. Like I said, I play RW heavily modded (I hit 400, but removed a few), and made sure nothing's conflicted, save for the yellow and white errors and one single red one. I have an error log of my recent attempts at loading my current file:

https://textbin.net/90vWaVAP3l

All I was doing recently was starting to play around with the Biomes! Islands mod to see what I could build on the islands and atolls. Not that I'm saying there's anything wrong with the Biomes! mods, no errors came up for them. I'm just wondering if something happened recently, like a missed bug that got activated or I did something really dumb without realizing it. -__-;; It might be the latter...

EDIT: Currently testing out a fix for Faction Blender and removed a mod. I do have a lot of mods I've been holding on to from 1.1 and 1.0 that I'm waiting for version updates for, and got some (Continued) versions of said mods as well as inactive ones, so I'm not sure if that affects anything. Just in case anyone's wondering.
#3
Mod bugs / Caravan Detection, but nobody's attacking....
September 09, 2020, 05:51:33 PM
I tried to get help on Steam for this, but I guess no one knew what to do or even experienced this. Here's what I was asking help for:

So I got this event where my caravan was detected, even though I never set up one since landing (I have Rimcities and an abandoned city was usually mine to claim. I guess crash landing in a place is considered being in a caravan??). So I gathered my colonists and sent them on an actual caravan (separately because selecting more than 2 colonists causes my game to freeze for a time...). So now everyone is on a different tile, and I'm getting notifications on the enemies arriving (colonists from New Arrivals are attacking?? Isn't my crew "New Arrivals"?). But I'm not seeing any appearing on the map and some reminders of enemy reinforcements were coming up in a row. I got 5 so far, and granted I'm playing on Randy Builder (any higher and my laptop will freeze or restart), I'm not sure if this is a bug, a setting thing, or if I'm supposed to fight off at least one of the raiding parties before taking off on a caravan. I haven't gotten any loading errors, thankfully, so I'm not sure what's supposed to happen. I did look through dev mode and got an error mentioning something about nothing appearing:

https://steamuserimages-a.akamaihd.net/ugc/1616185079750412531/4276F90DA0E5D93224CD2077DCF03B48C1F3FD88/

It's the bottom two red lines. Yes, I have a lot of mods (like 300+), but the only one that's sort of not on version is the Jectools version of MGS CQC. Other than that, no major red errors occurred on loadup, but this event is stuck on a loop. Luckily, it doesn't affect my gameplay or anything, it's just not knowing how to end it even through devmode.

Red lines looks blurred... Here's what the lines are saying:

2 Faction Alliance of Eada of def PlayerColony has no any PawnGroupMakers. (I've since had the city renamed to this, that's why it's different now)
1 Got no pawns spawning raid from parms target=Map-0-PlayerHome, points=375.9248, raidStrategy=ImmediateAttack

So yeah, I don't know how this happened. As far as conflicts, I only had a few yellow errors, they're usually negligible, right? Or should I be more concerned with them?
#4
Support / incompatible/corrupted mods error
November 04, 2018, 07:29:44 PM
I came from Steam to seek more help on this issue. https://steamcommunity.com/workshop/discussions/18446744073709551615/1736595227847955503/?appid=294100 (I'm Palatino). Like it says, I've been getting this error for the past 2, almost 3 weeks. I've tried almost everything from separating mods in groups to deleting the config files. Nothing works. Whenever I do have the mods broken into types, they're fine (with maybe some small errors) and the error doesn't come up, but putting them all back together brings it back. Then there's the mat form errors, the unity engine errors, things like that. I've never seen these errors before 1.0 and I don't know how to deal with this...

Here's the latest error log I've gotten:

https://git.io/fxjcg

I'm not great at reading error logs and by the time I try to figure it out, I just want to stop because I don't know what is what and it becomes a massive headache.