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Topics - nomadseifer

Ideas / Less Direct Control During Combat ?
October 14, 2013, 06:38:55 AM
I just read this quote from Tynan in the kickstarter comments. 

QuoteCurrently battles are kind of micromanagey; I'm considering ways to make them less directly controlled.

I'm just curious what people think about this general direction with regards to combat.  I haven't played the game yet so I'm actually not sure what would feel right to me.  I guess I just read so many topics that talk about increasing the complexity of combat that I was forming an image in my head that involved more direct tactical control.   But those are just user suggestions, of course, and don't necessarily reflect where Tynan is actually going with the game. 

So the kickstarter is approaching 100k and will probably go way over that before the end.  My question to everyone is:  Do you think Ludeon, or any developer, is obligated to put all of the kickstarter funds-over-goal directly towards the game?

In this case there have been no stretch goals announced, so I think not.  As far as I'm concerned any money that goes in after the original $20,000 is someone making a purchase, not an investment.