Hi,
I create this topic in order to have your opinion on the addition of a new functionality to the mod, to know if players are interested :
What do you think about a new feature that will allows mods providing weapons and armor to create (uniforms and weapon sets) for each level of mercenaries (for example in a MFM_Stuff.xml file in their base folder), that "mercenary for me" would read at rimworld startup and thus build a list of uniforms / weapons sets.
For those who know, a bit the same way that rimthemes works with the themes in other mods.
Two new selectors would be added to the Hiring dialog allowing the player to choose which type of (uniforms / set of weapons) to use for recruited mercenaries.
Even if the (weapon / armor) mods authors do not want to participate, anyone could release a mod containing their own (uniforms / set of weapons) by just specifying that the mod depends on mercenaries for me and the mod / mods. 'weapons / armor used.
Or share with me his set so i add it directly in Mercenaries For Me.
It will allow to have descent sets of (uniforms / weapons), for example MSF, Umbra Company, ... from the nice mods of Chicken Plucker, instead of random generation that can result in nonsense gears and weapons as it is currently the case.
if interested i will publish (when the feature implemented) a simple specification for those wishing to create packs of (uniforms / weapons) for Mercenaries for Me (just how to fill the MFM_Stuff.xml file).
I create this topic in order to have your opinion on the addition of a new functionality to the mod, to know if players are interested :
What do you think about a new feature that will allows mods providing weapons and armor to create (uniforms and weapon sets) for each level of mercenaries (for example in a MFM_Stuff.xml file in their base folder), that "mercenary for me" would read at rimworld startup and thus build a list of uniforms / weapons sets.
For those who know, a bit the same way that rimthemes works with the themes in other mods.
Two new selectors would be added to the Hiring dialog allowing the player to choose which type of (uniforms / set of weapons) to use for recruited mercenaries.
Even if the (weapon / armor) mods authors do not want to participate, anyone could release a mod containing their own (uniforms / set of weapons) by just specifying that the mod depends on mercenaries for me and the mod / mods. 'weapons / armor used.
Or share with me his set so i add it directly in Mercenaries For Me.
It will allow to have descent sets of (uniforms / weapons), for example MSF, Umbra Company, ... from the nice mods of Chicken Plucker, instead of random generation that can result in nonsense gears and weapons as it is currently the case.
if interested i will publish (when the feature implemented) a simple specification for those wishing to create packs of (uniforms / weapons) for Mercenaries for Me (just how to fill the MFM_Stuff.xml file).