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Topics - Greski09

#1
Bugs / Turrets wont attack crazy animals
November 05, 2013, 12:41:40 AM
Please fix this ASAP, these boomrats keep breaking my doors down infront of huge turrets and they do nothing.
#2
Ideas / Please improve the AI during combat
November 04, 2013, 11:34:38 PM
Unsure if this is a bug or not, but the AI needs some work in terms of setting priorities during events. To proper illustrate what I am saying, just now raiders came to assault my base. And while the murderous savages attack us, and bullets whiz past my colonists heads they decide to do this:




This angers me to no end, I'd like for some realistic responses during raids even when NOT recruited. Especially when they are within viewing distance. Or within viewing distance of one of my turrets.
#3
Ideas / Space Travel based on Your Prototype build
November 04, 2013, 08:11:11 PM
I tried your space travel prototype build, its pretty amazing, its like FTL + Dwarf Fortress + RimWorld. I was thinking that your late game features should feature a space system like that, free building FTL with proceduraly generated space maps.

I'm thinking we should also be able to randomly regenerate the nav map on the fly from our current location, creating on the fly choices for exploration. I totally see it all possible. I'd love for oxygen and hull breaches to be simulated as well. Maybe alien lifeform incursions into our ships? Huge ships? Ships with z-levels? Maybe not.

But this is a great way to do it using your own technology.