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Topics - Loconeko73

#1
Mods / [mod idea] Worldmap road building
December 05, 2018, 12:13:16 AM
Hello fellow Rimworlders,

I was not an early adopter of Rimworld, and followed it for 3 years before I decided to jump in a few weeks ago. It's fair to say this game is everything I expected and more, I'm basically borderline addicted :P

I originally posted this in a Facebook group, but I think this forum is more adapted. Here's the idea : I'd love to be able to build roads on the planet map, like RimRoads did until 1.0 But it seems that mod is incompatible with 1.0 because of changes made to the way roads are managed. I have a fair bit of experience in programming, but not in C# and was wondering if any of you here would be interested in trying to join me for this purpose or if you know of another modder currently working on it.

Though I'm really trying to figure out everything I can by myself, I will run into problems I don't know how to solve. So if any one here can help and would like to see a worldmap road building mod, please reply to this post and let me know so we can start a discussion and hopefully a Github repo.

My rough roadmap for this mod is as follows :


  • <dev mode / proof of concept> On the world map, get a simple action to place a dirt road section, confirm it survives saving & loading
  • Add a caravan job to build dirt road
  • Add types of roads : Dirt road, Stone road , Asphalt road , Asphalt highway. Tweak the movement modifiers of those roads (better roads for faster speed)
  • Add material & work cost
  • Add terrain cost modifier (example : explosives for mountains, more stones for swamps, more work with altitude...) including optionally the ability for roads to allow travel through impassable areas.
  • Add bridge cost modifier
  • Add a com console menu to ask friendly factions for help on the construction of a road
  • <very optional / distant future> Add rail roads & simple trains

Looking forward to your feedback.