Hi all,
I've been wondering, if there's any more updates regarding the technical side of Rimworld, mainly the performance. I've done some comparisions lately, and for now the performance is almost similar on 2nd gen overclocked 2600k, 6nd processor and the new Ryzen 3xxx series.
Using the "Show TPS" mod on 2600k, a five year colony with 12 people and few animals are going from starting 800 TPS to average 200-300 TPS.
Obviously, the mods slow things down, so I slimmed the modlist to add only cosmetic/UI/graphical enhancements, besides few heavier ones like CE and Save our Ship 2.
I've read somewhere, that the new Unity engine versions have built-in functions to optimize the game on a multi-core processors, is there any chance that Rimworld could use that new functions? (don't quote me on anything tho, I'm not expert in those things). Would it be feasible to do it?
It would be nice to have some info in any more optimization is planned, or the developement is stopped altogether now.
I've been wondering, if there's any more updates regarding the technical side of Rimworld, mainly the performance. I've done some comparisions lately, and for now the performance is almost similar on 2nd gen overclocked 2600k, 6nd processor and the new Ryzen 3xxx series.
Using the "Show TPS" mod on 2600k, a five year colony with 12 people and few animals are going from starting 800 TPS to average 200-300 TPS.
Obviously, the mods slow things down, so I slimmed the modlist to add only cosmetic/UI/graphical enhancements, besides few heavier ones like CE and Save our Ship 2.
I've read somewhere, that the new Unity engine versions have built-in functions to optimize the game on a multi-core processors, is there any chance that Rimworld could use that new functions? (don't quote me on anything tho, I'm not expert in those things). Would it be feasible to do it?
It would be nice to have some info in any more optimization is planned, or the developement is stopped altogether now.