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Topics - Vehicular_Zombicide

#1
Help / Game slows when traders appear
December 01, 2019, 06:41:28 PM
Whenever trade caravans enter the map, the game automatically drops down to double speed and will not go any faster until the trade caravans have left. I think it's a tick error that might be related to these ones that Dubs Bad Hygiene throws all the time, but with increased frequency when traders are on the map.

Exception in SetupToils for pawn Kazuki driver=JobDriver_washHands (toilIndex=-1) driver.job=(washHands (Job_241037) A=Thing_PrimitiveWell74774) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
System.NullReferenceException: Object reference not set to an instance of an object
at DubsBadHygiene.JobDriver_washHands/<MakeNewToils>d__4.MoveNext () <0x001f1>
at (wrapper dynamic-method) Verse.AI.JobDriver.SetupToils_Patch1 (object) <0x0011c>


and

Exception ticking Sajaki (at (154, 0, 126)): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.RoomStatDef.get_Worker () <0x00033>
at Verse.Room.UpdateRoomStatsAndRole () <0x001af>
at Verse.Room.GetStat (Verse.RoomStatDef) <0x00027>
at DubsBadHygiene.Need_Hygiene.get_FallRateMulti21 () <0x000ed>
at DubsBadHygiene.Need_Hygiene.get_FallPerTick () <0x00081>
at DubsBadHygiene.Need_Hygiene.NeedInterval () <0x0007c>
at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () <0x0006c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00329>
at Verse.TickList.Tick () <0x00487>


These errors are thrown over and over again for each pawn that is in the colony. This link leads to my log file, with the mod list in the very beginning. I already tried updating the game and updating to the newest version of Dubs Bad Hygiene, and neither option helped. Does anyone else know how I might fix this?
#2
Help / Game stops responding after one year
July 15, 2019, 02:36:04 AM
I've tried multiple new saves, but for some reason Rimworld always freezes after the first few quandums and stops responding, necessitating the shutdown of the program. Reloading the save does not help, either- it still freezes around roughly the same time.

Judging by multiple new games, it usually freezes around Quandums 2- 5. When this happens, windows throws the "program not responding" message, which appears to last indefinitely- I lost patience and closed Rimworld after 30 minutes for the longest one I tried to out wait. I'm not sure what could be causing this, and with this error only appearing after several hours of gameplay on a new game a binary mod search would take literal days to carry out. Does anyone know what the issue might be? Attached is my mod load order.

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#3
Help / How to remove texture background
July 04, 2019, 12:22:00 PM
I'm trying to edit the textures for a preexisting mod, but all the textures I've edited end up surrounded by a white square, because the background of the png file isn't transparent for some reason- but the unedited textures don't have that issue. It's a bit of a dumb question, but how do I remove the background to fix this?



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#4
Help / Which file to edit to restrict age?
February 06, 2019, 09:07:44 PM
I have several alien race mods installed, and I'm trying to edit the minimum age value for them so that no pawns are generated above a certain age from events (drop pod crash, prisoner rescue, etc). I've found the relevant values, but I'm unsure which document to edit.

Both relevant files are within the Astorial>Defs>PawnKindDefs_Humanlike folder, but I'm unsure which file to edit in order to restrict the age generation for refugee events while leaving age generation for trade caravans and raids untouched. There is one file called Pawnkinds_Player_Astorial and another called Pawnkinds_Astorial. I'm certain that Pawnkinds_Astorial controls the age generation for all Astorials pawns, but I'm unsure if Pawnkinds_Player_Astorial overrides it for recruitment events.
#5
General Discussion / Globally restrict age range
January 19, 2019, 04:47:04 PM
So I know you can restrict the age of your possible starting colonists to a certain range in the scenario editor, but is there a way to globally restrict the age of all pawns in the world to within a certain range? Whether it's a Dev console edit or a mod, I'll take whatever I can get