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Topics - F1rools22

#1
Looking in the debug log I am finding every lag spike, under hotspot analysis in the Main thread I see:
Verse.Sound.SubSustainer:.ctor(Sustainer, SubSoundDef)

I think it is some kind of sound effect but beyond that I don't know what might be causing it. I am hoping I can remove a mod or stop my pawns from doing something to stop it.

Mod list and Logs (TY HugsLib): https://gist.github.com/e7ca892808143e7502137deff6dd91d9

Lagspike occours approx every 5 seconds in 1X game speed, far more frequently if I increase game speed to 3X. These mod combinations are normally relatively stable together. After letting the game play on a bit the issue seems to mostly resolve itself but I would like to try and find the cause anyway.

Any advice or other stuff needed to help diagnose the problem just ask away and I'll try and provide it.

Edit: I should say I asked this in Steam discussions earlier but didn't get any replies and since it's quite a technical thing thought this place might be more suitable.
#2
Mods / What's making my game pause (This time)
December 31, 2018, 06:39:50 PM
My first post on the forums so apologies if I'm doing something wrong.

My very-modded game keeps pausing. To be clear by pausing I mean stopping using the time buttons. I can un-pause and what looks like 1 frame happens before it pauses again. I've got a fair few mods, however I carefully chose and re-fined them so I launch with just 1 error, that being a keybinding error (and not the pause key). I have no mods running that are designed to effect how time passes in game. Can anyone think of what might be happening to cause this?

Thanks,

F1rools22