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Topics - BevanFindlay

#1
As per the title: the Research screen for Shield Belts says "momentun-repulsion" instead of "momentum-repulsion".
#2
Just started playing, and thoroughly enjoying it so far, but a couple of ideas that have come up from playing.  Apologies if there are any duplicates!

(1) Even with Phoebe Chillax on Peaceful, the game is still quite hard (especially for new, younger players, like my kids).  A bear attack wiped out a game my son was playing, and my daughter got caught out by a heat wave with her colonists getting heatstroke before she could fix her cooling issues.  Maybe consider having an "even more peaceful" option that reduces the impact of local events?

(2) When in the Architect tab, it would be good to highlight the button of the currently-open sub-tab.  e.g. I'll often be doing something in say Architect → Orders, then click away and do a few other things, come back and click Architect → Orders again, the second click closing the Orders sub-tab rather than opening it.  If it was visibly very obvious when one of these sub-tabs were open already, it might help stop this.

(3) It might be good if there was a way to still prioritise a job even if there aren't resources for it (e.g. it will trigger the colonists to go and get resources until that job is able to be done).  In the above example of my daughter's colonists getting caught out by heatstroke, she had tried building passive coolers, but the colonists kept using the wood needed to build them on other things she had been building (a fault of resource management obviously, but it wasn't easy to say "do this one first", as when she tried to make it a priority job for someone, it wouldn't let her because wood was needed, and whenever someone cut some wood, they would immediately use it elsewhere).

Thanks for the game. :)