Ludeon Forums

Ludeon Forums

  • June 17, 2019, 01:41:38 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Bacilic

Pages: [1]
1
Translations / What is "mote_' files?
« on: February 08, 2019, 12:50:51 PM »
In the "DefInjected\ThingDef" folder there are 9 files:
Code: [Select]
Effecter_Construction.xml
Effecter_Damage.xml
Effecter_Ingest.xml
Effecter_Misc.xml
Mote_Meta.xml
Mote_MetaStatus.xml
Mote_Special.xml
Mote_Visual.xml
Mote_Water.xml

Which all of this have the same word (mote) to be translated:
Code: [Select]
<!-- EN: Mote -->
  <Mote_AirPuff.label>Mote</Mote_AirPuff.label>
 
  <!-- EN: Mote -->
  <Mote_BlastDry.label>Mote</Mote_BlastDry.label>
 
  <!-- EN: Mote -->
  <Mote_BlastEMP.label>Mote</Mote_BlastEMP.label>
 
  <!-- EN: Mote -->
  <Mote_BlastExtinguisher.label>Mote</Mote_BlastExtinguisher.label>
 
  <!-- EN: Mote -->
  <Mote_BlastFlame.label>Mote</Mote_BlastFlame.label>
 
  <!-- EN: Mote -->
  <Mote_Bombardment.label>Mote</Mote_Bombardment.label>
 
  <!-- EN: Mote -->
  <Mote_CookBit.label>Mote</Mote_CookBit.label>
 
  <!-- EN: Mote -->
  <Mote_DustPuff.label>Mote</Mote_DustPuff.label>
...

I can not understand where the game appears this string and which meaningful to translate it.
Translate as "speck", and it is same in all cases?

Pages: [1]