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Topics - ilikerimworld

#1
I want to turn off the experience toward the construction skill a pawn gains from building all traps. (in another mod, I increased the work to build value x20, but the experience for the construction skill is per tick and not per task, so it's bonkers)

How do I go about it?

Can it be done with xml alone? I don't know how to C#.
#2
Let's say I want all raiders to have a maximum of 5 in melee/ranged skills, can a mod do that?

The wiki doesn't explain how the raider's combat score affects the raider's melee and ranged skills.

The goal behind that change would be to make pawns with a high melee and ranged skill more desirable and thus rebalance the combat system a bit.
#3
Help / Modding the "work to build" value.
February 14, 2019, 07:54:22 AM
I want to increase the time it takes to build traps significantly.

The value on the wiki and in game are "work to build = 54 (base) and = 38 (wood)".

However when I look at the xml file RimWorld\64 Bit\Mods\Core\Defs\ThingDefs_Buildings\Buildings_Security.xml, the value is "<WorkToBuild>3200</WorkToBuild>". Other values like health match the wiki and in game.

Am I looking at the wrong file?
#4
Looking for a mod that will change harvesting from Raspberry bushes (only) from a plant skill to a melee skill. The speed, success rate and gameplay should remain unchanged.

Why?

1. Melee skill sucks. 2. This change follows the same model used for the ranged skill, both skills can now be used to fight and gather food from the wildness. 3. Plant skill is op.

Any insight, help, link is appreciated.