My modded faction's settlements are spawning just the settlement and one pawn. How do I fix the one pawn issue?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Help / Faction Not Spawning A Leader
October 31, 2019, 10:47:56 PM
I made a faction and the leader isnt spawning.
Code Select
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FactionDef ParentName="HumanFactionBase" Name="DMCFactionBase" Abstract="True">
<pawnSingular>guard</pawnSingular>
<pawnsPlural>guards</pawnsPlural>
<listOrderPriority>30</listOrderPriority>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canMakeRandomly>true</canMakeRandomly>
<canSiege>true</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>President</leaderTitle>
<expandingIconTexture>World/WorldObjects/Expanding/Town</expandingIconTexture>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<techLevel>Industrial</techLevel>
<backstoryCategories>
<li>Civil</li>
</backstoryCategories>
<geneticVariance>0.8</geneticVariance>
<hairTags>
<li>Urban</li>
</hairTags>
<caravanTraderKinds>
<li>Caravan_Outlander_BulkGoods</li>
<li>Caravan_Outlander_CombatSupplier</li>
<li>Caravan_Outlander_Exotic</li>
</caravanTraderKinds>
<visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds>
<baseTraderKinds>
<li>Base_Outlander_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>
<min>-40</min>
<max>45</max>
</allowedArrivalTemperatureRange>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<!-- Normal fights, standard mix -->
<kindDef>Combat</kindDef>
<options>
<DMC_Civilian>5</DMC_Civilian>
<DMC_Guard>50</DMC_Guard>
<DMC_Sniper>2</DMC_Sniper>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<DMC_Civilian>5</DMC_Civilian>
<DMC_Guard>10</DMC_Guard>
<DMC_Diplomat>5</DMC_Diplomat>
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<DMC_Diplomat>1</DMC_Diplomat>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<DMC_Guard>16</DMC_Guard>
<DMC_Sniper>3</DMC_Sniper>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<DMC_Civilian>15</DMC_Civilian>
<DMC_Guard>40</DMC_Guard>
<DMC_Sniper>6</DMC_Sniper>
<DMC_Diplomat>1</DMC_Diplomat>
</options>
</li>
</pawnGroupMakers>
<homeIconPath>World/WorldObjects/DefaultSettlement</homeIconPath>
</FactionDef>
#3
Help / Need Help Making a Faction of Cannibals
October 25, 2019, 09:31:06 PM
Im trying to make pawns in my modded faction spawn with the Cannibal trait. What line can do this and where do I put it? I have my pawndefs file and the faction file.
#4
Help / Need Help With Adding Helmet's Attributes
October 20, 2019, 07:12:06 PM
I'm trying to add a factor to my gas mask where it makes the wearer more immune to diseases, and/or boosts their immune system level. Is it possible to do these things, and if so, how?
#5
General Discussion / Is there any way to get older alpha versions?
March 02, 2019, 12:05:11 PM
I have the steam rimworld so it only goes down to I think alpha 13, I'm looking for alpha 7 and I heard that you might be able to get an old alpha from someone on the forums? Is this true and if so how does it work?
Pages1