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Topics - Klaatu

#1


As seen in the imgur album here http://imgur.com/a/EKK44, improved trade price negotiation reduces prices for items across the board, but that devalues your selling price as well.

So you want to make two trades. You want to sell items at high prices with your worst negotiator, and then buy cheap with your best ones in two trades.

TL:DR Sell high with crappy trade price negotiators, buy low good trade price negotiators
#2
Hello, I'd like to see longer and shorter days. Ideally it'd change with the calender date, and the coordinates on the world. i.e. if you hit closer to the edge, you might have long nights (up to 20-24 hrs) and short days in the summer, while you'd have longer days. You'd eventually hit the shortest and longest days of the year, the solar event of summer and winter solstice and equinox.

Longer days and nights would affect balance, but it'd be much more interesting, especially if it changes with the passing of calender time.
#3
I have a rather large colony and map. I am hitting a wall where possibly the pawn pathing is bugged out. The colonist pawns are either standing in place not moving, but not considered idle either, and are stuck in place. Possibly a pathing loop. In the debug log, xxx pawn pathing from x1,y1 to x2, y2, ran out of cells to process. Job Goto: or HaultoCell: (coordinates). This cycles between the various pawns that are stuck.

Is there any way to fix this other than deconstructing everything on my map? Obviously the cpu cycles spent wasted on this endless loop slows my game down.

I am still able to Draft the pawns, but the automated actions are not working.

Curiously not all pawns are affected, but enough are to signifigantly drag down the game.
#4
Ideas / Mine carts / Trains/ Conveyer Belts
July 13, 2014, 11:31:41 AM
Build Loading stations, and tracks seperately. Load colonists or goods. Manual start stop, or automated movement through the circuit.  Toggle load / unload types.

Haul a lot more goods / people effectively over longer distances. Require metal and wood for tracks or just metal for conveyer belts / mag-lev. Research to do.