the idea is to provide upgrades to every action.
for instance the plant cutting and planting.
offering a faster way to grow crops besides the hidroponic basin would help a lot, for example
bio stimulating beam.
planting time 30% faster
chemical fertilizer.
plants grow 20% faster
industrial laser cutter.
cutting plants and trees will take 30% less time
sonic mining equipment.
will reduce the resistance of the nearby minerals making them easier to extract.
kitchen ai assistant.
will reduce the skill requierement for preparing certain diches and reduce cooking time.
holotools wrist band.
reduce the construction time in 30%
construction ai assistant.
will reduce the amount of material used in construction
local biology research
will increase the damage deal to animals when attacked
magnetic vacum cleaner
will reduce cleaning time by 40%
cleaning ai assistant
will increase the area cleaning affect +1, now yo clean 1 block arround the colonist cleaning
medicine ai assistant
will increase effectivenesss in treatments by 15%
medicine formal education
will reduce the chances of damaging a colonist during surgery
combat stabilizer
will stop bleeding and health reduction of a character that is been rescued and will continue the effect for at least 1 hour after rescue.
all these research would take a lot of time. but would help to progress faster through the game and recover faster from the late game raids.
for instance the plant cutting and planting.
offering a faster way to grow crops besides the hidroponic basin would help a lot, for example
bio stimulating beam.
planting time 30% faster
chemical fertilizer.
plants grow 20% faster
industrial laser cutter.
cutting plants and trees will take 30% less time
sonic mining equipment.
will reduce the resistance of the nearby minerals making them easier to extract.
kitchen ai assistant.
will reduce the skill requierement for preparing certain diches and reduce cooking time.
holotools wrist band.
reduce the construction time in 30%
construction ai assistant.
will reduce the amount of material used in construction
local biology research
will increase the damage deal to animals when attacked
magnetic vacum cleaner
will reduce cleaning time by 40%
cleaning ai assistant
will increase the area cleaning affect +1, now yo clean 1 block arround the colonist cleaning
medicine ai assistant
will increase effectivenesss in treatments by 15%
medicine formal education
will reduce the chances of damaging a colonist during surgery
combat stabilizer
will stop bleeding and health reduction of a character that is been rescued and will continue the effect for at least 1 hour after rescue.
all these research would take a lot of time. but would help to progress faster through the game and recover faster from the late game raids.