I got a bit bored of Rimworld and after taking a break I'm working on trimming down my mod list to make the game harder and also putting together a challenge run to try.
My general idea is a modified crashlanded start, where 2 of the starting pawns immediately pack up and found two nearby settlements. They can trade with each other, but each has to do all its own labor, recruiting etc. Only 1 colony can do a given quest/mission, and any particular rewards(weapons, artifacts etc) belong only to that colony. The starting gear will be modified so it can be split 3 ways, e.g. each colony gets 1 animal and 1 bolt-action, but resources like steel and wood are simply split. I'll also be using a mod to reduce map size, probably 100x100, which should reduce the benefits of sheer acreage- though tbh I play like that anyways so I can zoom all the way out without too much lag.
I like these rules as a start but I'm looking for input as to what I can add, and also advice how I should handle a couple things. For one, my tendency is to say that any of the three getting wiped is a game over; alternately if one of the others is far enough in to have a second pawn the lost colony might be reclaimed? I'm not sure I want to allow that. I'm also not sure if, once my colonies start getting access to pods, I want to allow them to aid in each others' defense during raids. A question I'm not sure how to handle is the end- if I get to ship-building, I think only one colony should build it. But, should the other colonies not come until the reactor is spun up, or should they all make the last stand together?
Please let me know what you think, if there are similar challenges others have done, or any ideas you have. Thanks!
My general idea is a modified crashlanded start, where 2 of the starting pawns immediately pack up and found two nearby settlements. They can trade with each other, but each has to do all its own labor, recruiting etc. Only 1 colony can do a given quest/mission, and any particular rewards(weapons, artifacts etc) belong only to that colony. The starting gear will be modified so it can be split 3 ways, e.g. each colony gets 1 animal and 1 bolt-action, but resources like steel and wood are simply split. I'll also be using a mod to reduce map size, probably 100x100, which should reduce the benefits of sheer acreage- though tbh I play like that anyways so I can zoom all the way out without too much lag.
I like these rules as a start but I'm looking for input as to what I can add, and also advice how I should handle a couple things. For one, my tendency is to say that any of the three getting wiped is a game over; alternately if one of the others is far enough in to have a second pawn the lost colony might be reclaimed? I'm not sure I want to allow that. I'm also not sure if, once my colonies start getting access to pods, I want to allow them to aid in each others' defense during raids. A question I'm not sure how to handle is the end- if I get to ship-building, I think only one colony should build it. But, should the other colonies not come until the reactor is spun up, or should they all make the last stand together?
Please let me know what you think, if there are similar challenges others have done, or any ideas you have. Thanks!