So one particular dislike i always had with the morale system, was that there wasn't really much you could do to counter it. You can force your colonist to go into a pretty room, but that always seems a bit silly and gamey. And a strategy game can easily get frustrating if the player doesn't feel like he has any ability to control the situation.
Therefore i propose: Booze!
The colonists would be able to brew booze out of plant-type food. When colonist would become at risk of breaking they would go and have themselves a nice drink. This would give them a nice boost to morale for some time and keep them sane for the time being.
But not all is sunshine and happyness, because booze isn't either. There would be various levels of booze, just as there are various levels of meals. Higher quality booze requires higher skill and more time to make. The lowest quality booze would even have the chance to cause liver damage to the colonist.
But even the best booze is not without flaws, for colonists that rely on that sweet liquid too much, or just have an addictive personality (new trait) will get addicted to booze, getting a big morale penalty when they haven't had their fix in a while. This means they require not only regular food, but also regular booze increasing their strain on the colony.
I think this would not only enrich the strategy aspect of the game, allowing players a way to prevent mental-breaks, but also would increase the variety of interesting stories and situation that can happen in rimworld.
Therefore i propose: Booze!
The colonists would be able to brew booze out of plant-type food. When colonist would become at risk of breaking they would go and have themselves a nice drink. This would give them a nice boost to morale for some time and keep them sane for the time being.
But not all is sunshine and happyness, because booze isn't either. There would be various levels of booze, just as there are various levels of meals. Higher quality booze requires higher skill and more time to make. The lowest quality booze would even have the chance to cause liver damage to the colonist.
But even the best booze is not without flaws, for colonists that rely on that sweet liquid too much, or just have an addictive personality (new trait) will get addicted to booze, getting a big morale penalty when they haven't had their fix in a while. This means they require not only regular food, but also regular booze increasing their strain on the colony.
I think this would not only enrich the strategy aspect of the game, allowing players a way to prevent mental-breaks, but also would increase the variety of interesting stories and situation that can happen in rimworld.