Crosspost from reddit: https://www.reddit.com/r/RimWorld/comments/ebu0rk/forsaken_crags_rimcities_light_patch/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Figured I could get some more great feedback here.
I'm playing a modpack with RimCities and Alpha Biomes and Zombieland in Forsaken Crags Biome and I realized that on MapGen that all power in the cities are produced by solar generators but Forsaken Crags is a permanent dark map making it critical to find wood, chemfuel, and building wind turbines extremely essential for survival. Would anyone know how to patch or make an infinite generator appear in mapgen for cities so the actual buildings can maintain light in the forsaken crags biome? I'm also using realistic darkness and dead's dense biomes so my record survival time is somewhere around 12 days bc food rots quick and resource is scarce, super fun but if i can't figure it out then may just have to begin my medieval mod pack play through that i have planned out, thanks in advance!!
I assume I could use dev mode to plop down some wood and chemfuel generators at random and hope some conduits spark long enough to haul things back to base before establishing my own power source??
Figured I could get some more great feedback here.
I'm playing a modpack with RimCities and Alpha Biomes and Zombieland in Forsaken Crags Biome and I realized that on MapGen that all power in the cities are produced by solar generators but Forsaken Crags is a permanent dark map making it critical to find wood, chemfuel, and building wind turbines extremely essential for survival. Would anyone know how to patch or make an infinite generator appear in mapgen for cities so the actual buildings can maintain light in the forsaken crags biome? I'm also using realistic darkness and dead's dense biomes so my record survival time is somewhere around 12 days bc food rots quick and resource is scarce, super fun but if i can't figure it out then may just have to begin my medieval mod pack play through that i have planned out, thanks in advance!!
I assume I could use dev mode to plop down some wood and chemfuel generators at random and hope some conduits spark long enough to haul things back to base before establishing my own power source??