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Messages - MozartF

#1
Releases / Re: [1.2] Children and Pregnancy - v3.5.2
October 26, 2020, 10:53:00 AM
For the author;
Would be awesome if you could fix the problem with the MOD Facial Stuff, in my save the babies and toddlers show a bug, their faces are out of place and become weird.

Since now, TY.  :)
#2
Quote from: Canute on September 27, 2019, 03:31:11 AM
You are geting the same error ?
QuoteFailed to patch the game code as needed for Prepare Carefully. There was an unexpected exception.
Maybe you should post a logfile, the green "Share log" button prefered, that include the modlist too.
Look's like another mod try to patch this mod.

Yes, I have the same error...

Failed to patch the game code as needed for Prepare Carefully.  There was an unexpected exception.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
  at EdB.PrepareCarefully.HarmonyPatches..cctor () [0x00000] in <filename unknown>:0
Verse.Log:Warning(String, Boolean)
EdB.PrepareCarefully.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
#3
Quote from: Canute on September 25, 2019, 02:56:04 PM
How did you install this mod ? Workshop or manual ?
When you did it manual, could you please check the file structure.
At the mod folder you should see the folder About,Defs and important Assemblies.
Did you use the latest version ?

If anything is installed  correct, you can try to move this mod at the end and/or near the top of the modlist.
Maybe other mod interfere with it.

If you still got problems, maybe a logfile would be handy.
Use the green "share logs" button at the log window, or press CTRL-F12 and post the link.

Manual,  and I'ts the last version, both, EDBPC and HugsLib...

I already tried to move the MOD in the list, already checked the files in the folder ... I will take u a print of the logfile, but it seems that the steam community is having the same problem, and so far without solutions. take a look...

https://steamcommunity.com/workshop/filedetails/discussion/735106432/2828702372997571711/

:-\   :'(
#4
Quote from: Kaelen Mosar on September 23, 2019, 08:46:46 PM

d00d just click the small smiley icon that you can see on your screenshots during preperations

Quote from: MozartF on September 23, 2019, 07:14:10 PM
Hey guys!  ???

As you can see, everything is fine in my game, but I don't have the option to customize the characters!  :-\





What can I do ?  ???

Sorry, you didn't understand. It's not the same, It's missing the "prepare carefully" button, with it, you even edit clothes (including material and colors), age, personality traits, diseases and scars, saves presets, creates bonds between characters, decides your start resources and animals, you have a HUGE customization range, which in my case is currently lost. The smiley icon just let you see the look of your characters :/
#5
Hey guys!  ???

As you can see, everything is fine in my game, but I don't have the option to customize the characters!  :-\





What can I do ?  ???

#6
Quote from: Canute on September 20, 2019, 03:07:56 AM
I think i got your problem.
But could you check yourself too.
When you equip a 2h weapon, you get a msg. your drop your offhand weapon, but only the current first weapon get droped.
Take a look at the inventory of the pawn, i think the knife is still equiped.
At last it was when i test it. But you don't see it at the button icon.
When you requip the knife you should see the dual knife button again.

Ok man, I'll try, tnx for your help! :)
#7
Help / Re: Request: Non-Steam download for 1.0 Animal Gear
September 20, 2019, 09:00:21 PM
Quote from: Canute on September 20, 2019, 03:11:11 AM
If you don't got steam, stop looking there for mod's !!
Or try alternate (non-official) download sites like
https://rimworldbase.com/rimworld-mods/
http://catalogue.smods.ru/game/rimworld/

Sorry bro, I already got my mod, but tnx anyway for your time! :)
#8
Help / Re: Request: Non-Steam download for 1.0 Animal Gear
September 20, 2019, 02:43:37 AM
Yes, please guys, share with us!!  :)
#9
Quote from: Canute on September 19, 2019, 03:48:09 PM
You can change Simple Side arms that it shouldn't drop weapons on a weapon change.

Does the weapon drop on ground or does it vanish ?

If nothing else help, you just should unequip all weapons (equip fists) before you equip a 2h weapons.

So, I already have these settings in Simple Side, and yes, they just disappear, in this case at least one of them, for example ... I'm currently using two knives in dual wieldind, and when I switch to a ranged weapon, one of my knives goes back to inventory and the other vanish at random, can be either one or the other.  ???
#10
Unfinished / Names and Last names
September 19, 2019, 04:50:43 PM


Hey pal!!!

I'm just enjoying a lot out of MOD, but I noticed that baby names are randomly generated, it would be amazing that they get their surnames from their parents, and also given the option for us to name newborns instead of random names. If you can explain to me how to change this in the MOD folder I do, or maybe in a future update.  ;D

Best regards!!! :)
#11
Releases / New Coats to Horses
September 19, 2019, 03:28:55 PM


Hey Jenfalk,

Acho qu é BR também então qualquer coisa se estiver enganado, dá um GoogleTranslate  ;D...

Cara eu não sou programador e nem modder, mas eu andei fuçando umas coisas no arquivos, coisas que eu gostaria de mudara no jogo que eu mais pero tempo jogando kkkk. Também não sou bom com edição e imagem, mas fiz o possível e criei um novo Mod funcionando com variações nas pelagens dos seus cavalos, epero que não se importe!!! Caso se interesse em me ajudar ou mexer ou ao menos ver o que eu fiz responde aí que a gente troca uma idéia!!!  8) ;D

#12
 
Hey guys,

I'm using Dual Wield and Simple side arms together,but when i'm dual wieldinng and change to a rifle, for example, one off my dual weapons drops and simply vanish in th world.
what can I do to fix that? because its boring keeping loosing weapons  :-\